void SongEnd() { try { endSongTime = CurrentTime; if (readFullyStream != null) { readFullyStream.Close(); } myAudioSource.Stop(); _uAudio.Stop(); myAudioSource.clip = null; // myAudioSource.time = 0; updateTime = false; _loadedTarget = false; State = uAudio_backend.PlayBackState.Stopped; try { if (sendPlaybackState != null) { sendPlaybackState(uAudio_backend.PlayBackState.Stopped); } } catch { UnityEngine.Debug.LogWarning("sendPlaybackState #897j8h2432a1q"); } } catch { throw new Exception("Song end #7cgf87dcf7sd8csd"); } }
public void send_data(uAudio_backend.PlayBackState songState) { // connect here to get when the song is changes state //songState == uAudio_backend.PlayBackState.Playing //songState == uAudio_backend.PlayBackState.Stopped //songState == uAudio_backend.PlayBackState.Paused // UnityEngine.Debug.LogWarning("sendPlaybackState: " + v.ToString() + "---- 7ts87dt"); }
void OnPlayBackState(uAudio_backend.PlayBackState valIN) { //if (!readyNextSong) { if (valIN == uAudio_backend.PlayBackState.Stopped) { if (my_uAudioPlayer_UI.my_uAudioPlayer.TotalTime == my_uAudioPlayer_UI.my_uAudioPlayer.CurrentTime) { //readyNextSong = true; // MoveNextSong(); //g5eh565h56 //readyNextSong = false; StartCoroutine(runNextSong()); // MoveNextSong(); } } } }
public void Pause() { if (State == uAudio_backend.PlayBackState.Playing) { myAudioSource.Pause(); State = uAudio_backend.PlayBackState.Paused; try { if (sendPlaybackState != null) { sendPlaybackState(uAudio_backend.PlayBackState.Paused); } } catch { UnityEngine.Debug.LogWarning("sendPlaybackState #whrth546h56h56"); } } else { if (State == uAudio_backend.PlayBackState.Paused) { myAudioSource.UnPause(); State = uAudio_backend.PlayBackState.Playing; try { if (sendPlaybackState != null) { sendPlaybackState(uAudio_backend.PlayBackState.Playing); } } catch { UnityEngine.Debug.LogWarning("sendPlaybackState #56y53y5tge56"); } } } }
public void Play(uAudio_backend.PlayBackState v) { UnityEngine.Debug.LogWarning("sendPlaybackState: " + v.ToString() + "---- 7ts87dt"); }
public void Play(TimeSpan?startOff = null) { #if uAudio_debug UnityEngine.Debug.LogWarning("&c&"); #endif if (State != uAudio_backend.PlayBackState.Playing) { #if uAudio_debug UnityEngine.Debug.LogWarning("&d&"); #endif if (State == uAudio_backend.PlayBackState.Paused) { Pause(); } else { State = uAudio_backend.PlayBackState.Playing; try { //LoadFile(targetFile); #if uAudio_debug UnityEngine.Debug.LogWarning("B"); #endif SongDone = false; flare_SongEnd = false; UAudio.targetFile = targetFile; if (myAudioSource.clip == null) { #if uAudio_debug UnityEngine.Debug.LogWarning("%B1%"); #endif if (UAudio.LoadMainOutputStream()) { #if uAudio_debug UnityEngine.Debug.LogWarning("%B2%"); #endif #if !UNITY_STANDALONE_WIN && blank //WWW w = new WWW(targetFile); //int song_sampleSize; //SongReadLoop = new AudioClip.PCMReaderCallback(Song_Stream_Loop); #if uAudio_debug UnityEngine.Debug.LogWarning("%B4%"); #endif //song_sampleSize = (int)UAudio.uwa.audioPlayback.TotalSamples; #if uAudio_debug UnityEngine.Debug.LogWarning("%B5%"); #endif if (!targetFile.StartsWith("file://")) { targetFile = "file://" + targetFile; } var www = new UnityEngine.WWW(targetFile); UnityEngine.AudioClip myAudioClip = www.GetAudioClip(true, false, UnityEngine.AudioType.MPEG); // UnityEngine.AudioType.MPEG); // yield return www; // Next line hangs var clip = myAudioClip; int i = 100; // todo : check this -=---> clip.loadState != UnityEngine.AudioDataLoadState.Loaded #if !UNITY_2_6 && !UNITY_2_6_1 && !UNITY_3_0 && !UNITY_3_0_0 && !UNITY_3_1 && !UNITY_3_2 && !UNITY_3_3 && !UNITY_3_4 && !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5 && !UNITY_4_6 && !UNITY_4_7 while (clip.loadState != UnityEngine.AudioDataLoadState.Loaded && i > 0) #endif { i--; System.Threading.Thread.Sleep(10); } myAudioSource.clip = clip; #else #if !UNITY_STANDALONE_WIN && !UNITY_EDITOR if (!targetFile.StartsWith("file://")) { targetFile = "file://" + targetFile; } #endif long song_sampleSize; #if uAudio_debug UnityEngine.Debug.LogWarning("%B3%"); #endif AudioClip.PCMReaderCallback SongReadLoop; SongReadLoop = new AudioClip.PCMReaderCallback(Song_Stream_Loop); System.IO.Stream s = System.IO.File.OpenRead(targetFile); if (readFullyStream != null) { readFullyStream.Dispose(); } readFullyStream = new uAudioDemo.Mp3StreamingDemo.ReadFullyStream(s); readFullyStream.stream_CanSeek = true; byte[] buff = new byte[1024]; NLayer.MpegFile c = new NLayer.MpegFile(readFullyStream, true); //playbackDevice = m; if (startOff == TimeSpan.Zero) { c.ReadSamples(buff, 0, buff.Length); } playbackDevice = c; // UAudio.TotalTime // song_sampleSize = playbackDevice.Length;// * playbackDevice.SampleRate; song_sampleSize = UAudio.SongLength; // hack // song_sampleSize = int.MaxValue;// need to better alocate this int setSongSize; if (song_sampleSize > int.MaxValue) { UnityEngine.Debug.LogWarning("uAudioPlayer - Song size over size on int #4sgh54h45h45"); setSongSize = int.MaxValue; } else { setSongSize = (int)song_sampleSize; } myAudioSource.clip = UnityEngine.AudioClip.Create("uAudio_song", setSongSize, c.WaveFormat.Channels, c.WaveFormat.SampleRate, true, SongReadLoop); if (!startOff.HasValue) { CurrentTime = TimeSpan.Zero; } else { CurrentTime = startOff.Value; } #endif try { if (sendPlaybackState != null) { sendPlaybackState(uAudio_backend.PlayBackState.Playing); } } catch { UnityEngine.Debug.LogWarning("theAudioStream_sendStartLoopPump #32fw46hw465h45h"); } #if uAudio_debug UnityEngine.Debug.LogWarning("%B6%"); #endif } else { myAudioSource.clip = null; } } else { #if uAudio_debug UnityEngine.Debug.LogWarning("%B!%"); #endif } if (myAudioSource.clip != null) { #if uAudio_debug UnityEngine.Debug.LogWarning("%B7%"); #endif if (!myAudioSource.isPlaying) { myAudioSource.Play(); } #if uAudio_debug UnityEngine.Debug.LogWarning("%B8%"); #endif updateTime = true; } else { State = uAudio_backend.PlayBackState.Stopped; } } catch (System.Exception ex) { #if uAudio_debug UnityEngine.Debug.LogWarning("%B9%" + System.Environment.NewLine + ex.Message); #endif State = uAudio_backend.PlayBackState.Stopped; UnityEngine.Debug.LogWarning("uAudioPlayer - Play #j356j536j356j56j"); UnityEngine.Debug.LogWarning(ex); } } } }