private void Awake() { if (PlayerPrefs.GetInt("FirstPlay" + tutorialID) == 1) { PlayerPrefs.SetInt("FirstPlay" + tutorialID, 0); PlayerPrefs.Save(); tutorialInterface = GetComponent <GUITutorial>(); currentState = tutState.BIG; foreach (GameObject obj in normalObjects) { obj.SetActive(false); } } else { foreach (GameObject obj in normalObjects) { obj.SetActive(true); } tutorialCanvas.gameObject.SetActive(false); } Debug.Log(tutorialID); Debug.Log(PlayerPrefs.GetInt("FirstPlay" + tutorialID)); Debug.Log(PlayerPrefs.GetInt("FirstPlay")); }
private void ManageBigTutorial() { if (textIndex < sceneTutorial.bigMessage.Length) { LinkInterface(textIndex); } else { if (sceneTutorial.smallMessage.Length != 0) { tutorialInterface.CloseBigTutorial(); currentState = tutState.SMALL; textIndex = 0; LinkInterface(textIndex); } else { tutorialInterface.CloseTutorialGeneral(); } } }