GameObject MarkerOBJ;//インスタンスしたマーカーの格納先 // Use this for initialization void Start() { targetobj = GameObject.FindWithTag("Player"); mynavi_trigger = gameObject.transform.FindChild("Navi_trigger").gameObject; mynavi_triggerSC = mynavi_trigger.transform.GetComponent <triggerSC>(); MarkerOBJ = Instantiate(Marker, transform.position, new Quaternion(90, 0, 0, 0)) as GameObject; }
// Use this for initialization void Start() { maincamera = GameObject.FindWithTag("MainCamera"); targetobj = GameObject.FindWithTag("Player"); mynavi_trigger = gameObject.transform.FindChild("Navi_trigger").gameObject; mynavi_triggerSC = mynavi_trigger.transform.GetComponent <triggerSC>(); playerOBJ = GameObject.Find("Player"); Mykakoi = Instantiate(kakoi, transform.position, transform.rotation) as GameObject; MarkerOBJ = Instantiate(Marker, transform.position, new Quaternion(90, 0, 0, 0)) as GameObject; }
// Use this for initialization void Start() { targetobj = GameObject.FindWithTag("Player"); mynavi_trigger = gameObject.transform.FindChild("Navi_trigger").gameObject; mynavi_triggerSC = mynavi_trigger.transform.GetComponent <triggerSC>(); }