public void StartIngame()
 {
     Debug.Log("START INGAME");
     brothersManager.gameObject.SetActive(true);
     brothersManager.gameObject.GetComponent <BrothersManager> ().stopAtNextTree = true;
     beaversManager.gameObject.SetActive(true);
     parallaxManager.gameObject.SetActive(true);
     treeMan.gameObject.SetActive(true);
     restartGameScript.gameObject.SetActive(false);
     introScript.gameObject.SetActive(false);
     state = GameState.InGame;
     m_audioManager.startAudioBackground();
     beaversManager.Restart();
     brothersManager.restart();
     treeMan.restart();
 }