public void StartIngame() { Debug.Log("START INGAME"); brothersManager.gameObject.SetActive(true); brothersManager.gameObject.GetComponent <BrothersManager> ().stopAtNextTree = true; beaversManager.gameObject.SetActive(true); parallaxManager.gameObject.SetActive(true); treeMan.gameObject.SetActive(true); restartGameScript.gameObject.SetActive(false); introScript.gameObject.SetActive(false); state = GameState.InGame; m_audioManager.startAudioBackground(); beaversManager.Restart(); brothersManager.restart(); treeMan.restart(); }