Exemple #1
0
    //Must use this since the animation is so short it cause the nav mesh
    // to continue moving almost immeditely
    public void doneAttacking()
    {
        GameObject      trav       = GameObject.FindGameObjectWithTag("Traveller");
        travellerHealth travHealth = trav.GetComponent <travellerHealth>();

        travHealth.TakeBasicDamage(10);
        attackSound.enabled = false;
        if (nav.isStopped)
        {
            nav.isStopped = false;
        }
    }
Exemple #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Traveller"))
     {
         travellerHealth th1 = other.gameObject.GetComponentInChildren <travellerHealth>();
         if (th1 == null)
         {
             Debug.Log("Could not find travellerHealth script");
         }
         else
         {
             th1.TakeStationaryDamage();
         }
         anim.SetTrigger("isDead");
         Invoke("playFire", 3f);
     }
 }
    //Must use this since the animation is so short it cause the nav mesh
    // to continue moving almost immeditely
    IEnumerator doneAttacking()
    {
        //have to wait for next frame to cheack
        // yield return new WaitForSeconds(0.4f);
        //wait until the apex of the animation's swing
        yield return(new WaitForSeconds(1.0672f));

        //Debug.Log("done");
        GameObject trav = GameObject.FindGameObjectWithTag("Traveller");

        if (trav == null)
        {
            Debug.Log("Could not find trav");
        }
        travellerHealth travHealth = trav.GetComponent <travellerHealth>();

        if (travHealth == null)
        {
            Debug.Log("Could not find health sciprt");
        }
        Animator travAnim = travHealth.getTravellerAnimator();

        if (travAnim == null)
        {
            Debug.Log("Could not find the traveller animator");
        }
        if (!attackInterrupt && !isStunned)   //may have been stunned a few frames before, not interrupted but code raced past, still stunned
        {
            travAnim.SetTrigger("isAttacked");
            travHealth.TakeBasicDamage(35);
            attackSound.enabled = false;
        }
        if (nav.isStopped)
        {
            nav.isStopped = false;
        }

        //    return;

        attackInterrupt = false;
        //yield return null;
    }
    private void Awake()
    {
        roamingSound         = transform.Find("Audio Source").transform.GetComponent <AudioSource>();
        attackSound          = transform.Find("Audio Source (1)").transform.GetComponent <AudioSource>();
        attackSound.enabled  = false;
        roamingSound.enabled = false;
        moving        = false;
        traveller     = GameObject.FindGameObjectsWithTag("Traveller")[0].transform;
        tHealth       = traveller.GetComponent <travellerHealth>();
        tMovement     = traveller.GetComponent <travellerMovement>();
        nav           = GetComponent <NavMeshAgent>();
        monsterAnim   = GetComponent <Animator>();
        col           = GetComponent <SphereCollider>();
        currentTarget = transform.position;
        timer         = 0f;
        soundTimer    = 0f;
        upward.Set(0f, 0.2f, 0f);
        lamps = GameObject.FindGameObjectsWithTag("LampLight");
        List <GameObject> validLamps = new List <GameObject>();

        foreach (GameObject lamp in setRoaminglamps)
        {
            lampQueue.Enqueue(lamp);
        }

        bodyAnim = monsterGeo.GetComponent <Animator>();
        if (bodyAnim == null)
        {
            Debug.Log("Could not find the bodyanim");
        }

        currentAttackCooldown = 0;
        isStunned             = false;
        isDistracted          = false;
        currentLamp           = findCurrentLamp();
        //Debug.Log(currentLamp);
        targetLamp = findCurrentLamp();

        attackInterrupt = false;
        isChaseTrav     = false;
    }
    // Use this for initialization
    void Awake()
    {
        endlvl          = levelUpMenu.GetComponent <EndLevel>();
        currentLight    = null;
        latestLight     = null;
        justVisited     = null;
        targetLight     = null;
        anim            = GetComponent <Animator>();
        nav             = GetComponent <NavMeshAgent>();
        travellerHealth = GetComponent <travellerHealth>();
        lamps           = GameObject.FindGameObjectsWithTag("LampLight");
        closeToExit     = false;

        isScared = false;

        startingPointTransform = new Vector3(startingPoint.transform.position.x,
                                             startingPoint.transform.position.y,
                                             startingPoint.transform.position.z);
        movingBack   = false;
        defaultSpeed = nav.speed;
        fastSpeed    = defaultSpeed * 1.5f;
    }
Exemple #6
0
    void OnTriggerExit(Collider other)
    {
        if (other.tag == "Traveller" && other.gameObject == targetTraveller)
        {
            //currentTarget = null;
            travellerHealth tScript = other.gameObject.GetComponent <travellerHealth>();
            tScript.stopHealingEffect();
            interactionPopUp3.SetActive(false);
            travHealingBar.SetActive(false);
            targetTraveller = null;
            healingSFX.Stop();

            //interactionText.text  = "";
            return;
        }
        if (other.tag == "LampLight" && other.gameObject == currentTarget)
        {
            if (lScript != null)
            {
                if (lScript.getCurrentLightType() == 0)
                {
                    //lScript.setMiniMapPathColor(0);

                    lScript.turnOffPaths();
                    //Debug.Log("turning off)");
                }
                lScript.turnOffWorldPaths();
                lScript.switcherScript.setDefault();
            }

            interactionPopUp.SetActive(false);

            currentTarget = null;
            lScript       = null;

            return;
        }
    }
Exemple #7
0
    /*
     * void OnTriggerEnter(Collider other) {
     * Debug.Log("")
     *
     *      if (other.tag == "LampLight") {
     *  currentTarget = other.gameObject;
     *  //interactionText.text = "Press X to interact with Light Source";
     *  interactionPopUp.SetActive(true);
     *  Vector3 popUpLocation = other.gameObject.transform.position;
     *  popUpLocation.y = popUpLocation.y + textVerticalOffset;
     *  popUpController.updateWorldObjectTransform(popUpLocation);
     *  //controlLureImage();
     *
     *  lScript = other.GetComponent<lightSourceController>();
     *              if (lScript == null)
     *                      Debug.Log("Could not get lscript");
     *
     *              lScript.turnOnWorldPaths();
     *              lScript.turnOnPaths();
     *      }
     *
     * }
     */
    void OnTriggerStay(Collider other)
    {
        if (other.tag == "Traveller" && healUnlocked)
        {
            targetTraveller = other.gameObject;
            travellerHealth tHealth = targetTraveller.GetComponent <travellerHealth>();
            if (tHealth == null)
            {
                Debug.Log("Could not get traveller health script");
            }


            if (tHealth.currentHealth != tHealth.startingHealth)
            {
                canHeal = true;

                //canHeal = true;
                //interactionText.text = "Hold X to transfer light to Traveller";

                //	travHealingBar.SetActive(true);
                Vector3 popUpLocation = other.gameObject.transform.position;
                popUpLocation.y = popUpLocation.y + textVerticalOffset;
                popUpController3.updateWorldObjectTransform(popUpLocation);
                travHealingBarController.updateWorldObjectTransform(popUpLocation);

                if (isHealing)
                {
                    //popUpText3.fontSize = 80;
                    //popUpText3.text = "Healing";
                    interactionPopUp3.SetActive(false);
                    travHealingBar.SetActive(true);
                    //travhealing
                }
                else
                {
                    interactionPopUp3.SetActive(true);
                    if (pController.getResource() > 0)
                    {
                        popUpText3.fontSize = 80;
                        popUpText3.text     = "Hold to Heal";
                    }
                    else
                    {
                        popUpText3.fontSize = 80;
                        popUpText3.text     = "Not Enough!";
                    }


                    //controlLureImage();
                    //return;
                }
            }
            else
            {
                interactionPopUp3.SetActive(false);
                travHealingBar.SetActive(false);
                canHeal = false;
            }
            return;
        }

        if (other.tag == "LampLight")
        {
            //Debug.Log("at lamp light");
            if (currentTarget != other.gameObject) //new lamp entered radius but old hasnt left
            {
                if (lScript != null)
                {
                    if (lScript.getCurrentLightType() == 0)
                    {
                        //lScript.setMiniMapPathColor(0);

                        lScript.turnOffPaths();
                        //Debug.Log("turning off)");
                    }
                    lScript.turnOffWorldPaths();
                    lScript.switcherScript.setDefault();
                }
            }
            currentTarget = other.gameObject;


            //interactionPopUp.SetActive(true);

            /*
             *          Vector3 popUpLocation = other.gameObject.transform.position;
             *          popUpLocation.y = popUpLocation.y + textVerticalOffset;
             *          popUpController.updateWorldObjectTransform(popUpLocation);
             */



            lScript = other.GetComponent <lightSourceController>();
            if (lScript.getCurrentLightType() != 0 && restrictRecover)
            {
                interactionPopUp.SetActive(false);
                return;
            }

            interactionPopUp.SetActive(true);
            if (lScript == null)
            {
                Debug.Log("Could not get lscript");
            }



            lScript.turnOnWorldPaths();
            lScript.turnOnPaths();
            lScript.switcherScript.sethighlight();
            return;
        }

        if (other.tag == "Monster")
        {
            EnemyMovement monScript = other.gameObject.GetComponent <EnemyMovement>();
            if (monScript == null)
            {
                Debug.Log("Could not find monscript");
            }

            //monScript.popUp2.SetActive(true);

            Vector3 popUpLocation = other.gameObject.transform.position;
            popUpLocation.y = popUpLocation.y + textVerticalOffset;
            monScript.popUp2.GetComponent <WorldSpaceObjectController>().updateWorldObjectTransform(popUpLocation);
        }

        /*
         *      if (other.tag == "Monster" && stunUnlocked) {
         *
         *
         *              //currentTarget = other.gameObject;
         *              //targetMonster = other.gameObject;
         *              //interactionText.text = "Press X to stun Monster";
         *              //interactionPopUp2.SetActive(true);
         *              //Vector3 popUpLocation = other.gameObject.transform.position;
         *              //popUpLocation.y = popUpLocation.y +textVerticalOffset;
         *              ////popUpController2.updateWorldObjectTransform(popUpLocation);
         *              //controlLureImage();
         *              //return;
         *
         *
         *
         *
         *              EnemyMovement monScript = other.gameObject.GetComponent<EnemyMovement>();
         *              if (monScript == null) {
         *                      Debug.Log("Could not find monscript");
         *              }
         *              //else
         *              if (!monScript.getIsStunned()) {
         *
         *                      if (!monstersInRange.Contains(other.gameObject)){
         *                              monstersInRange.Add(other.gameObject);
         *                      }
         *                      monScript.popUp.SetActive(true);
         *     // monScript.popUp2.SetActive(false);
         *      Vector3 popUpLocation = other.gameObject.transform.position;
         *                      popUpLocation.y = popUpLocation.y +textVerticalOffset;
         *                      monScript.popUp.GetComponent<WorldSpaceObjectController>().updateWorldObjectTransform(popUpLocation);
         *                      Text monText = monScript.popUp.GetComponentInChildren<Text>();
         *                      if (pController.getResource() >= 20){ // change to public var later
         *
         *                              monText.fontSize = 100;
         *                              monText.text =   "Stun";
         *                      }
         *
         *                      else {
         *                              monText.fontSize = 80;
         *                              monText.text =   "Not Enough!";
         *                      }
         *
         *                      return;
         *
         *              }
         *              else {
         *                      monScript.popUp.SetActive(false);
         *      monScript.popUp2.SetActive(true);
         *
         *      Vector3 popUpLocation = other.gameObject.transform.position;
         *      popUpLocation.y = popUpLocation.y + textVerticalOffset;
         *      monScript.popUp2.GetComponent<WorldSpaceObjectController>().updateWorldObjectTransform(popUpLocation);
         *
         *      monstersInRange.Remove(other.gameObject);
         *              }
         *
         *
         *
         *
         *      }
         *
         */
    }
Exemple #8
0
    // Update is called once per frame
    void Update()
    {
        if (Time.timeScale == 0f || inTutorial)
        {
            if (isHealing)
            {
                heldDuration = 0f;
                isHealing    = false;
                if (targetTraveller != null)
                {
                    travellerHealth tScript = targetTraveller.GetComponent <travellerHealth>();
                    if (tScript.isHealingEffectOn())
                    {
                        tScript.stopHealingEffect();
                        healingSFX.Stop();
                    }
                }
                if (travHealingBar.activeInHierarchy)
                {
                    travHealingBar.SetActive(false);
                }
                // moved outside of off claue above (if you move away from trav it'll loop infintely)
                anim.SetBool("isHealing", false);
            }
            return;
        }

        if (Input.GetButtonDown("Circle") || Input.GetKeyDown(KeyCode.Space))
        {
            isHealing = true;
            if (targetTraveller != null && targetTraveller.tag == "Traveller")
            {
                travellerHealth tScript = targetTraveller.GetComponent <travellerHealth>();
                if (tScript.currentHealth != tScript.startingHealth)
                {
                    tScript.startHealEffect();
                    healingSFX.Play();
                }
            }
        }
        if (Input.GetButton("Circle") || Input.GetKey(KeyCode.Space))
        {
            heldDuration += Time.deltaTime;
            if (heldDuration > 0.5f)               //&& !setHealing) {
            //start healing
            //setHealing = true;

            {
                if (targetTraveller != null && targetTraveller.tag == "Traveller")
                {
                    travellerHealth tScript = targetTraveller.GetComponent <travellerHealth>();
                    currentHealTime += Time.deltaTime;
                    if (canHeal)
                    {
                        if (pController.getResource() > 0 && currentHealTime >= timeToHeal)
                        {
                            anim.SetBool("isHealing", true);
                            //tScript.increaseCape();
                            tScript.GetHeal(1);

                            pController.addResource(-1f);

                            currentHealTime = 0f;
                        }

                        return;
                    }

                    //stop healing if we cannot heal
                    else
                    {
                        if (tScript.isHealingEffectOn())
                        {
                            tScript.stopHealingEffect();
                            healingSFX.Stop();
                        }
                        //Debug.Log("stopping effect");
                        //Debug.Log(tScript.currentHealth);
                        //Debug.Log(tScript.startingHealth);
                    }
                }
            }
        }

        if (Input.GetButtonUp("Circle") || Input.GetKeyUp(KeyCode.Space))
        {
            heldDuration = 0f;
            isHealing    = false;
            if (targetTraveller != null)
            {
                travellerHealth tScript = targetTraveller.GetComponent <travellerHealth>();
                if (tScript.isHealingEffectOn())
                {
                    tScript.stopHealingEffect();
                    healingSFX.Stop();
                }
            }
            if (travHealingBar.activeInHierarchy)
            {
                travHealingBar.SetActive(false);
            }
            // moved outside of off claue above (if you move away from trav it'll loop infintely)
            anim.SetBool("isHealing", false);
        }

        if ((Input.GetMouseButtonUp(1) || Input.GetButtonUp("Square")) && stunUnlocked)
        {
            if (pController.getResource() >= 20 && monstersInRange.Count >= 1)
            {
                setStun();
                return;
            }
        }


        if (Input.GetButtonDown("X") || Input.GetMouseButtonDown(0))
        {
            //call stun enemy function
            if (currentTarget != null && currentTarget.tag == "LampLight")
            {
                if (lScript.getCurrentLightType() == 0 && pController.getResource() >= pController.getCurrentResourceNeeded())
                {
                    pController.setTargetLight(currentTarget);
                    //set color
                    lScript.setMiniMapPathColor(pController.equippedLight);
                    lScript.turnOnPaths();


                    //Debug.Log("truning on light");
                    return;
                }
                else if (lScript.getCurrentLightType() > 0)
                {
                    //Debug.Log("turning off light");
                    if (!restrictRecover)
                    {
                        pController.setTargetLight(currentTarget);
                        lScript.setMiniMapPathColor(0);
                        lScript.turnOffPaths();
                    }
                }
            }
        }


        if (currentTarget && (lScript != null))
        {
            //interactionText.text = "Light";
            //popUpText.fontSize = 100;

            if (lScript.getCurrentLightType() != 0)
            {
                //popUpText.fontSize = 110;
                popUpText.text      = "Recover";
                popUpTextCount.text = "(+" + (int)lScript.harvestAmount() + ")";
                // " + (int) lScript.harvestAmount()
            }
            else if (pController.getResource() < pController.getCurrentResourceNeeded())
            {
                //popUpText.fontSize = 70;
                popUpText.text = "Not Enough!";
                if (pController.equippedLight == 1)
                {
                    popUpTextCount.text = "(-10)";
                }
                else if (pController.equippedLight == 2)
                {
                    popUpTextCount.text = "(-15)";
                }
                else if (pController.equippedLight == 3)
                {
                    popUpTextCount.text = "(-15)";
                }
            }
            else
            {
                //popUpText.fontSize = 120;
                popUpText.text = "Ignite";

                if (pController.equippedLight == 1)
                {
                    popUpTextCount.text = "(-10)";
                }
                else if (pController.equippedLight == 2)
                {
                    popUpTextCount.text = "(-15)";
                }
                else if (pController.equippedLight == 3)
                {
                    popUpTextCount.text = "(-15)";
                }

                //(int) pController.getCurrentResourceNeeded() + ")"
                //Debug.Log("Setting to ignite");
            }
            //popUpText.text = "hello";
            //Debug.Log("Could not set text");
            return;
        }


        else
        {
            interactionText.text = "";
            return;
        }
    }