// Update is called once per frame void Update() { //if (Input.touchCount > 0 ) //{ // transform.position = Input.GetTouch(0).position; //} touchHandler.detectRegion(); transform.position = touchHandler.joyposition(); }
// Update is called once per frame void Update() { // getDirection(); touchHandler.detectRegion(); Vector3 dir = Vector3.zero; dir.x = touchHandler.horizontal(); dir.z = touchHandler.vertical(); if (dir.magnitude > 1) { dir.Normalize(); } rbody.AddForce(dir * movementSpeed); // rbody.AddForce(new Vector3(5.0f,0.0f,0.0f)); }