Exemple #1
0
    public void RegisterTarget(tnHoleTarget i_Target)
    {
        if (i_Target == null)
        {
            return;
        }

        m_Targets.Add(i_Target);
    }
    private void ConfigureHoles()
    {
        tnHole[]       holes       = FindObjectsOfType <tnHole>();
        tnHoleTarget[] holeTargets = FindObjectsOfType <tnHoleTarget>();

        for (int targetIndex = 0; targetIndex < holeTargets.Length; ++targetIndex)
        {
            tnHoleTarget holeTarget = holeTargets[targetIndex];

            for (int holeIndex = 0; holeIndex < holes.Length; ++holeIndex)
            {
                tnHole hole = holes[holeIndex];
                hole.RegisterTarget(holeTarget);
            }
        }
    }
Exemple #3
0
    public void Clear()
    {
        for (int targetIndex = 0; targetIndex < m_Targets.Count; ++targetIndex)
        {
            tnHoleTarget holeTarget = m_Targets[targetIndex];

            if (holeTarget == null)
            {
                continue;
            }

            if (holeTarget.isTeleporting && holeTarget.enteringHoleIndex == m_HoleIndex)
            {
                holeTarget.CancelTeleport();
            }
        }
    }
Exemple #4
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        if (EditorApplication.isPlaying)
        {
            tnHoleTarget holeTarget = target as tnHoleTarget;

            if (holeTarget == null)
            {
                return;
            }

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Info", EditorStyles.boldLabel);
            EditorGUILayout.LabelField("Can enter hole: " + holeTarget.canEnterHole, EditorStyles.label);
            EditorGUILayout.LabelField("Teleporting: " + holeTarget.isTeleporting, EditorStyles.label);
        }
    }
Exemple #5
0
    // INTERNALS

    private void Internal_CacheTarget(int i_Tick, tnHoleTarget i_Target)
    {
        if (i_Target == null)
        {
            return;
        }

        List <tnHoleTarget> targets;
        bool alreadyPresent = m_Pending.TryGetValue(i_Tick, out targets);

        if (targets == null)
        {
            targets = new List <tnHoleTarget>();
        }

        if (!alreadyPresent)
        {
            m_Pending.Add(i_Tick, targets);
        }

        targets.Add(i_Target);
    }
Exemple #6
0
    public override void OnSyncedUpdate()
    {
        base.OnSyncedUpdate();

        if (!m_IsActive || m_HoleIndex < 0)
        {
            return;
        }

        // Get Simulation info.

        int currentTick    = TrueSyncManager.ticksMain;
        int rollbackWindow = TrueSyncManager.rollbackWindowMain;

        // Check current collision

        TSVector2 myPosition = tsTransform2D.position;

        for (int targetIndex = 0; targetIndex < m_Targets.Count; ++targetIndex)
        {
            tnHoleTarget holeTarget = m_Targets[targetIndex];

            if (holeTarget == null)
            {
                continue;
            }

            TSTransform2D otherTransform = holeTarget.GetComponent <TSTransform2D>();

            if (otherTransform == null)
            {
                continue;
            }

            TSVector2 targetPosition = otherTransform.position;

            TSVector2 positionDelta = targetPosition - myPosition;

            FP distance2 = positionDelta.LengthSquared();
            if (distance2 < m_Threshold * m_Threshold)
            {
                // Notify collision.

                holeTarget.CollidingWithHole();

                // Add object to pending list.

                if (holeTarget.canEnterHole && !holeTarget.isTeleporting)
                {
                    Internal_CacheTarget(currentTick, holeTarget);
                }
            }
        }

        // Check pending objects.

        for (int index = 0; index < m_Pending.count; ++index)
        {
            int tick = m_Pending.GetKey(index);

            if (currentTick == tick + rollbackWindow)
            {
                List <tnHoleTarget> holeTargets = m_Pending.GetValue(tick);
                if (holeTargets != null)
                {
                    for (int targetIndex = 0; targetIndex < holeTargets.Count; ++targetIndex)
                    {
                        tnHoleTarget holeTarget = holeTargets[targetIndex];

                        if (holeTarget == null)
                        {
                            continue;
                        }

                        RespawnPoint respawnPoint = GetRandomSpawnPoint();

                        if (respawnPoint == null || respawnPoint.transform == null)
                        {
                            continue;
                        }

                        TSTransform2D targetTransform = holeTarget.tsTransform2D;
                        TSRigidBody2D targetRigidbody = holeTarget.GetComponent <TSRigidBody2D>();

                        // Snap position.

                        if (targetRigidbody != null)
                        {
                            targetRigidbody.MovePosition(tsTransform2D.position);
                        }
                        else
                        {
                            targetTransform.position = tsTransform2D.position;
                        }

                        // Set rigidbody velocity,

                        if (targetRigidbody != null)
                        {
                            targetRigidbody.velocity = TSVector2.zero;
                        }

                        // Eavluate force

                        TSVector2 forceDirection = respawnPoint.forceDirection;
                        forceDirection.Normalize();

                        if (MathFP.Abs(respawnPoint.errorAngle) > FP.Zero)
                        {
                            int random      = TSRandom.Range(0, 101);
                            FP  t           = ((FP)random) / 100;
                            FP  randomError = MathFP.Lerp(-respawnPoint.errorAngle, respawnPoint.errorAngle, t);
                            forceDirection = forceDirection.Rotate(randomError);
                        }

                        TSVector2 outForce = forceDirection * respawnPoint.forceIntensity;

                        // Teleport.

                        holeTarget.Teleport(m_HoleIndex, respawnPoint.respawnPosition, outForce, m_RespawnTime, m_InEffect, m_OutEffect);
                    }
                }
            }
        }

        // Remove old data from dictionary.

        for (int index = 0; index < m_Pending.count; ++index)
        {
            int tick          = m_Pending.GetKey(index);
            int executionTick = tick + rollbackWindow;

            bool isSafeTick = TrueSyncManager.IsTickOutOfRollbackMain(executionTick);
            if (isSafeTick)
            {
                m_Pending.Remove(tick);
                index = -1;
            }
        }
    }