public GameObject GetLocalCharacterById(int i_CharacterId) { for (int characterIndex = 0; characterIndex < m_LocalCharacters.Count; ++characterIndex) { GameObject character = m_LocalCharacters[characterIndex]; if (character == null) { continue; } tnCharacterInfo characterInfo = character.GetComponent <tnCharacterInfo>(); if (characterInfo == null) { continue; } int characterId = characterInfo.characterId; if (characterId == i_CharacterId) { return(character); } } return(null); }
protected override void OnConfigureStats() { base.OnConfigureStats(); for (int characterIndex = 0; characterIndex < charactersCount; ++characterIndex) { GameObject characterInstance = GetCharacterByIndex(characterIndex); if (characterInstance == null) { continue; } tnCharacterInfo characterInfo = characterInstance.GetComponent <tnCharacterInfo>(); if (characterInfo == null) { continue; } tnCharacterStats characterStats = characterInstance.GetComponent <tnCharacterStats>(); if (characterStats == null) { continue; } // Bind results. { int characterId = characterInfo.characterId; tnBaseMatchCharacterResults characterResults = (tnBaseMatchCharacterResults)GetCharacterResultsById(characterId); characterStats.SetResults(characterResults); } // Bind references. { int characterTeamIndex = characterInfo.teamIndex; for (int teamIndex = 0; teamIndex < teamsCount; ++teamIndex) { if (teamIndex == characterTeamIndex) { continue; } tnGoal goal = GetGoal(teamIndex); if (goal != null) { characterStats.SetOpponentGoal(goal); break; } } } } }
// TrueSyncBehaviour's interface public override void OnSyncedStart() { base.OnSyncedStart(); tnCharacterInfo characterInfo = GetComponent <tnCharacterInfo>(); int characterIndex = (characterInfo != null) ? characterInfo.characterIndex : 0; int inputBase = characterIndex * 10; m_ButtonDownCode = Convert.ToByte(inputBase + TrueSyncInputKey.s_Taunt_ButtonDown); }
private void ForcedAddTocuh(GameObject i_Source, FP i_Timestamp) { if (i_Source == null) { return; } tnCharacterInfo characterInfo = i_Source.GetComponent <tnCharacterInfo>(); if (characterInfo == null) { return; } if (m_Touches.Count > 0) { tnTouch lastTouch = m_Touches[0]; if (lastTouch.characterId == characterInfo.characterId) { return; } } // If queue is full, remove the oldest touch. while (m_Touches.Count >= s_MaxTouches) { m_Touches.RemoveBack(); } // Add new ball touch. tnTouch touch = new tnTouch(); touch.SetCharacterId(characterInfo.characterId); touch.SetTeamId(characterInfo.teamId); tnCharacterInput characterInput = i_Source.GetComponent <tnCharacterInput>(); if (characterInput != null) { touch.SetIsHuman(characterInput.isHumanPlayer); touch.SetIsLocal(characterInput.isLocalPlayer); } else { touch.SetIsHuman(false); touch.SetIsLocal(false); } touch.SetTimestamp(i_Timestamp); m_Touches.AddFront(touch); }
// TrueSyncBehaviour's INTERFACE public override void OnSyncedStart() { base.OnSyncedStart(); tnCharacterInfo characterInfo = GetComponent <tnCharacterInfo>(); int characterIndex = (characterInfo != null) ? characterInfo.characterIndex : 0; int inputBase = characterIndex * 10; m_HorizontalAxisCode = Convert.ToByte(inputBase + TrueSyncInputKey.s_HorizontalAxis); m_VerticalAxisCode = Convert.ToByte(inputBase + TrueSyncInputKey.s_VerticalAxis); m_ButtonPressedCode = Convert.ToByte(inputBase + TrueSyncInputKey.s_Subbuteo_CharacterController_ButtonPressed); }
void Start() { tnCharacterInfo characterInfo = GetComponentInParent <tnCharacterInfo>(); if (characterInfo != null) { int characterId = characterInfo.characterId; tnCharacterData characterData = tnGameData.GetCharacterDataMain(characterId); if (characterData != null) { string s = characterData.displayName; m_Text.text = s; } } }
// TrueSyncBehaviour's INTERFACE public override void OnSyncedStart() { base.OnSyncedStart(); m_CurrentLayer = m_OriginalLayer; m_CurrentMass = m_Rigidbody2D.mass; m_CurrentDrag = m_Rigidbody2D.linearDrag; tnCharacterInfo characterInfo = GetComponent <tnCharacterInfo>(); int characterIndex = (characterInfo != null) ? characterInfo.characterIndex : 22; // First 22 (0 - 21) indices are for players. If there isn't character info, this is referee. int inputBase = characterIndex * 10; m_HorizontalAxisCode = Convert.ToByte(inputBase + TrueSyncInputKey.s_HorizontalAxis); m_VerticalAxisCode = Convert.ToByte(inputBase + TrueSyncInputKey.s_VerticalAxis); m_DashRequestedCode = Convert.ToByte(inputBase + TrueSyncInputKey.s_Standard_CharacterController_DashRequested); }
private void FillGoalScoredData(int i_SlotIndex, tnStandardMatchController i_MatchController) { if (i_MatchController == null) { return; } int charcatersCount = i_MatchController.charactersCount; // Compute total shots count. int totalGoalScored = 0; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnStandardMatchCharacterResults characterResults = (tnStandardMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { totalGoalScored += characterResults.goalScored; } } // Get best character for this stat. int selectedCharacterIndex = -1; int selectedCharacterId = Hash.s_NULL; int maxGoalScored = int.MinValue; for (int characterIndex = 0; characterIndex < charcatersCount; ++characterIndex) { tnStandardMatchCharacterResults characterResults = (tnStandardMatchCharacterResults)i_MatchController.GetCharacterResultsByIndex(characterIndex); if (characterResults != null) { int characterGoalScored = characterResults.goalScored; if (characterGoalScored > maxGoalScored) { selectedCharacterIndex = characterIndex; selectedCharacterId = characterResults.id; maxGoalScored = characterGoalScored; } } } if (selectedCharacterIndex < 0) { return; } // Get team color. Color teamColor = Color.white; GameObject characterGo = i_MatchController.GetCharacterByIndex(selectedCharacterIndex); if (characterGo != null) { tnCharacterInfo characterInfo = characterGo.GetComponent <tnCharacterInfo>(); if (characterInfo != null) { teamColor = characterInfo.teamColor; } } // Fill data. string playerName = ""; Sprite playerPortrait = null; { tnCharacterData characterData = tnGameData.GetCharacterDataMain(selectedCharacterId); if (characterData != null) { playerName = characterData.displayName; playerPortrait = characterData.uiIconFacingRight; } } string statValue = maxGoalScored.ToString(); float partecipationPercentage = 0f; if (totalGoalScored > 0) { partecipationPercentage = (float)maxGoalScored / (float)totalGoalScored; partecipationPercentage *= 100f; partecipationPercentage = Mathf.Clamp(partecipationPercentage, 0f, 100f); } string partecipationValue = partecipationPercentage.ToString("0.00"); partecipationValue += "%"; FillData(i_SlotIndex, playerName, playerPortrait, teamColor, s_StatName_GoalScored, statValue, s_PartecipationLabel, partecipationValue); }
protected override void OnEndMatch() { base.OnEndMatch(); bool online = !PhotonNetwork.offlineMode; tnEndMatchEventParams param = new tnEndMatchEventParams(online); param.SetGameModeId(gameModeId); param.SetBallId(ballId); param.SetStadiumId(stadiumId); param.SetHasReferee(hasReferee); param.SetGoldenGoalEnabled(goldenGoalEnabled); param.SetGoldenGoal(goldenGoal); // Compute human players. tnStandardMatchTeamResults teamAResults = (tnStandardMatchTeamResults)GetTeamResultsByIndex(0); if (teamAResults != null) { param.SetTeamAId(teamAResults.id); param.SetScoreA(teamAResults.score); param.SetTeamASize(teamAResults.charactersResultsCount); int humanPlayers = 0; if (!online) { for (int index = 0; index < teamAResults.charactersResultsCount; ++index) { tnCharacterResults characterResults = teamAResults.GetCharacterResults(index); if (characterResults != null) { if (characterResults.isHuman) { ++humanPlayers; } } } } else { humanPlayers = teamAResults.charactersResultsCount; } param.SetTeamAHumanPlayers(humanPlayers); } tnStandardMatchTeamResults teamBResults = (tnStandardMatchTeamResults)GetTeamResultsByIndex(1); if (teamBResults != null) { param.SetTeamBId(teamBResults.id); param.SetScoreB(teamBResults.score); param.SetTeamBSize(teamBResults.charactersResultsCount); int humanPlayers = 0; if (!online) { for (int index = 0; index < teamBResults.charactersResultsCount; ++index) { tnCharacterResults characterResults = teamBResults.GetCharacterResults(index); if (characterResults != null) { if (characterResults.isHuman) { ++humanPlayers; } } } } else { humanPlayers = teamBResults.charactersResultsCount; } param.SetTeamBHumanPlayers(humanPlayers); } // Compute local characters and teams. for (int index = 0; index < localCharactersCount; ++index) { GameObject character = GetLocalCharacterByIndex(index); if (character == null) { continue; } tnCharacterInfo characterInfo = character.GetComponent <tnCharacterInfo>(); if (characterInfo != null) { int characterId = characterInfo.characterId; int teamId = characterInfo.teamId; param.AddLocalCharacter(characterId); param.AddLocalTeam(teamId); } } // Raise event. Messenger.Broadcast <tnEndMatchEventParams>("MatchEnded", param); }
private void SpawnCharacter(int i_TeamIndex, int i_TeamSize, int i_SpawnIndex, int i_PhotonPlayerId, tnCharacterDescription i_CharacterDescription) { if (m_CharacterPrefab == null || i_CharacterDescription == null) { return; } int descriptorCharacterId = i_CharacterDescription.characterId; int descriptorOnlinePlayerIndex = i_CharacterDescription.onlinePlayerIndex; int descriptorPlayerId = i_CharacterDescription.playerId; string[] spawnPointsNames = SpawnPoints.GetSpawnPoints(i_TeamIndex, i_TeamSize); if (spawnPointsNames == null) { return; } if (i_SpawnIndex < 0 || i_SpawnIndex >= spawnPointsNames.Length) { return; } string spawnPointName = spawnPointsNames[i_SpawnIndex]; GameObject spawnPointGo = GameObject.Find(spawnPointName); if (spawnPointGo == null) { return; } TSTransform2D spawnPoint = spawnPointGo.GetComponent <TSTransform2D>(); if (spawnPoint == null) { return; } tnCharacterData characterData = tnGameData.GetCharacterDataMain(descriptorCharacterId); if (characterData == null) { return; } tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>(); if (teamsModule == null) { return; } tnTeamDescription teamDescription = teamsModule.GetTeamDescription(i_TeamIndex); if (teamDescription == null) { return; } int teamId = teamDescription.teamId; Color teamColor = teamDescription.teamColor; tnTeamData teamData = tnGameData.GetTeamDataMain(teamId); if (teamData == null) { return; } bool isLocal = (PhotonNetwork.offlineMode) ? true : tnGameModulesUtils.IsLocalPlayer(descriptorOnlinePlayerIndex); bool isHuman = (PhotonNetwork.offlineMode) ? (descriptorPlayerId != Hash.s_NULL) : (descriptorOnlinePlayerIndex >= 0); Vector3 spawnPosition = spawnPoint.position.ToVector(); Quaternion spawnRotation = Quaternion.Euler(0f, 0f, spawnPoint.rotation.AsFloat()); // Spawn character. GameObject characterInstance = Instantiate <GameObject>(m_CharacterPrefab); characterInstance.name = characterData.displayName; characterInstance.transform.position = spawnPosition; characterInstance.transform.rotation = spawnRotation; // Configure TSTransform TSTransform2D tsTransform = characterInstance.GetComponent <TSTransform2D>(); if (tsTransform != null) { tsTransform.position = spawnPoint.position; tsTransform.rotation = spawnPoint.rotation; } // Configure depth2d. tnDepth2d depth2d = characterInstance.GetComponent <tnDepth2d>(); if (depth2d != null) { depth2d.SetOffset(spawnPointGo.transform.position.z); } // Configure character stats database. tnStatsDatabase teamStats = teamData.teamStats; tnStatsContainer statsContainer = characterInstance.GetComponent <tnStatsContainer>(); if (statsContainer != null) { statsContainer.SetStatsDatabase(teamStats); } // Configure character view. tnCharacterViewController characterViewController = characterInstance.GetComponent <tnCharacterViewController>(); if (characterViewController != null) { // Base color. characterViewController.SetBaseColor(teamColor); // Charging force bar. characterViewController.SetChargingForceBarColor(teamColor); // Energy bar. characterViewController.SetEnergyBarColor(teamColor); // Flag. characterViewController.SetFlagSprite(teamData.baseSprite); // Animator characterViewController.SetAnimatorController(characterData.animatorController); // Set facing right. characterViewController.SetFacingRight((spawnPoint.position.x < 0f)); // Player color. characterViewController.TurnOffColor(); characterViewController.SetArrowVisible(false); characterViewController.SetArrowColor(Color.white); if (isLocal) { if (PhotonNetwork.offlineMode) { if (isHuman) { tnPlayerData playerData = tnGameData.GetPlayerDataMain(descriptorPlayerId); if (playerData != null) { Color playerColor = playerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } else { List <int> onlinePlayersKeys = tnGameData.GetOnlinePlayersKeysMain(); if (onlinePlayersKeys != null) { if (descriptorOnlinePlayerIndex >= 0 && descriptorOnlinePlayerIndex < onlinePlayersKeys.Count) { int onlinePlayerKey = onlinePlayersKeys[descriptorOnlinePlayerIndex]; tnOnlinePlayerData onlinePlayerData = tnGameData.GetOnlinePlayerDataMain(onlinePlayerKey); if (onlinePlayerData != null) { Color playerColor = onlinePlayerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } } } } // Input: NOTE that current aiFacotry assumes that all AI are handled by the same client. // If you want to support AI in multiplayer you should change the ai factory implementation. // Now multiplayer isn't implemented, so now, if you're using AI, you are playing offline --> All AIs are yours. if (isLocal) { tnInputFiller inputFiller = null; tnRumbleController rumbleController = null; int localPlayerIndex; bool localPlayerIndexFound = tnGameModulesUtils.OnlineToLocalPlayerIndex(descriptorOnlinePlayerIndex, out localPlayerIndex); if (localPlayerIndexFound || PhotonNetwork.offlineMode) { tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); int playerId = (PhotonNetwork.offlineMode) ? descriptorPlayerId : ((localPartyModule != null) ? localPartyModule.GetPlayerId(localPlayerIndex) : Hash.s_NULL); tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData != null) { string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlayerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputFiller = new tnPlayerInputFiller(playerInput); rumbleController = new tnRumbleController(playerInput); m_LocalPlayersInput.Add(playerInput); } else { if (wifiPlayerInput != null) { inputFiller = new tnWiFiPlayerInputFiller(wifiPlayerInput); m_LocalWifiPlayersInput.Add(wifiPlayerInput); } } } else { tnAIInputFiller aiInputFiller = CreateAIInputFiller(i_TeamIndex, i_SpawnIndex, characterInstance); inputFiller = aiInputFiller; List <tnAIInputFiller> aiList = m_LocalAI[i_TeamIndex]; aiList.Add(aiInputFiller); } } // Bind input filler to character instance. if (inputFiller != null) { tnInputController inputController = new tnInputController(inputFiller); inputController.SetRumbleController(rumbleController); AddInputController(inputController); tnCharacterInput characterInput = characterInstance.GetComponent <tnCharacterInput>(); if (characterInput != null) { characterInput.Bind(inputController); } } // Add rumble component. if (isHuman) { tnRumbleParams rumbleParams = Resources.Load <tnRumbleParams>(s_RumbleParams_ResourcePath); if (rumbleParams != null) { tnRumble rumbleComponent = characterInstance.GetComponent <tnRumble>(); if (rumbleComponent == null) { rumbleComponent = characterInstance.AddComponent <tnRumble>(); } rumbleComponent.SetParams(rumbleParams); } } // Input Delay. int delay = (TrueSyncManager.isOfflineMain) ? m_OfflinePlayerInputDelay : 0; if (!isHuman) { tnMatchSettingsModule matchSettingsModule = GameModulesManager.GetModuleMain <tnMatchSettingsModule>(); int aiLevelIndex = (matchSettingsModule != null) ? matchSettingsModule.aiLevelIndex : (tnGameData.aiLevelCountMain / 2); tnAILevel aiLevel = tnGameData.GetAILevelMain(aiLevelIndex); if (aiLevel != null) { delay = aiLevel.inputDelay; } } // Register on player input collector. RegisterObjectOnInputCollector(characterInstance, delay); } // Configure character info. tnCharacterInfo characterInfo = characterInstance.GetComponent <tnCharacterInfo>(); if (characterInfo == null) { characterInfo = characterInstance.AddComponent <tnCharacterInfo>(); } int characterIndex = m_Characters.Count; characterInfo.SetCharacterIndex(characterIndex); characterInfo.SetCharacterId(descriptorCharacterId); characterInfo.SetTeamIndex(i_TeamIndex); characterInfo.SetTeamId(teamId); characterInfo.SetTeamColor(teamColor); // Callback. OnCharacterSpawned(i_TeamIndex, characterIndex, characterInstance); // Add characters to lists. m_Characters.Add(characterInstance); if (isLocal) { m_LocalCharacters.Add(characterInstance); } List <GameObject> team = m_Teams[i_TeamIndex]; team.Add(characterInstance); // Create character result. tnCharacterResults characterResults = CreateCharacterResults(descriptorCharacterId); characterResults.isHuman = isHuman; tnTeamResults teamResults = GetTeamResultsByIndex(i_TeamIndex); if (teamResults != null) { teamResults.AddCharacterResults(characterResults); } m_CharactersResults.Add(characterResults); // Track character result. StateTracker.AddTracking(characterResults); // Configure TrueSyncObject. TrueSyncObject trueSyncObject = characterInstance.GetComponent <TrueSyncObject>(); if (trueSyncObject != null) { trueSyncObject.SetOwnerId(i_PhotonPlayerId); TrueSyncManager.RegisterTrueSyncObjectMain(trueSyncObject); } }