Exemple #1
0
            public override void PostBeamRender(tk2dTiledSprite beam)
            {
                Material material = beam.GetComponent <Renderer>().material;

                material.SetFloat("_BlackBullet", 0.995f);
                material.SetFloat("_EmissiveColorPower", 4.9f);
            }
Exemple #2
0
    void PrepareRound()
    {
        MaxY = Camera.main.orthographicSize;
        MaxX = Camera.main.aspect * MaxY;

        // Clear all existing balloons
        var children = GetComponentsInChildren <Transform>();

        foreach (Transform c in children)
        {
            if (c != transform)
            {
                DestroyObject(c.gameObject);
            }
        }

        if (SixthsGameState.PlayRound)
        {
            // Create goal balloons
            z = 0;
            for (int i = 0; i < SixthsGameState.CurrentGoals; i++)
            {
                CreateRandomBalloon(TargetBalloon);
            }

            // Create penalty balloons
            for (int i = 0; i < SixthsGameState.Noise; i++)
            {
                CreateRandomBalloon(PenaltyBalloon);
            }

            Cover.GetComponent <Renderer>().enabled = false;
            TransitionOut.Play();
        }
        else
        {
            Cover.GetComponent <Renderer>().enabled = true;
            TransitionIn.Play();
        }

        SixthsGameState.Timer = 10;
    }
    public override void OnInspectorGUI()
    {
        tk2dTiledSprite sprite = (tk2dTiledSprite)target;

        base.OnInspectorGUI();

        if (sprite.Collection == null)
        {
            return;
        }


        EditorGUILayout.BeginVertical();

        var spriteData = sprite.GetCurrentSpriteDef();

        // need raw extents (excluding scale)
        Vector3 extents = spriteData.boundsData[1];

        bool newCreateBoxCollider = EditorGUILayout.Toggle("Create Box Collider", sprite.CreateBoxCollider);

        if (newCreateBoxCollider != sprite.CreateBoxCollider)
        {
            Undo.RegisterUndo(targetTiledSprites, "Create Box Collider");
            sprite.CreateBoxCollider = newCreateBoxCollider;
        }

        // if either of these are zero, the division to rescale to pixels will result in a
        // div0, so display the data in fractions to avoid this situation
        bool editBorderInFractions = true;

        if (spriteData.texelSize.x != 0.0f && spriteData.texelSize.y != 0.0f && extents.x != 0.0f && extents.y != 0.0f)
        {
            editBorderInFractions = false;
        }

        if (!editBorderInFractions)
        {
            Vector2 newDimensions = EditorGUILayout.Vector2Field("Dimensions (Pixel Units)", sprite.dimensions);
            if (newDimensions != sprite.dimensions)
            {
                Undo.RegisterUndo(targetTiledSprites, "Tiled Sprite Dimensions");
                foreach (tk2dTiledSprite spr in targetTiledSprites)
                {
                    spr.dimensions = newDimensions;
                }
            }

            tk2dTiledSprite.Anchor newAnchor = (tk2dTiledSprite.Anchor)EditorGUILayout.EnumPopup("Anchor", sprite.anchor);
            if (newAnchor != sprite.anchor)
            {
                Undo.RegisterUndo(targetTiledSprites, "Tiled Sprite Anchor");
                foreach (tk2dTiledSprite spr in targetTiledSprites)
                {
                    spr.anchor = newAnchor;
                }
            }
        }
        else
        {
            GUILayout.Label("Border (Displayed as Fraction).\nSprite Collection needs to be rebuilt.", "textarea");
        }

        Mesh mesh = sprite.GetComponent <MeshFilter>().sharedMesh;

        if (mesh != null)
        {
            GUILayout.Label(string.Format("Triangles: {0}", mesh.triangles.Length / 3));
        }

        // One of the border valus has changed, so simply rebuild mesh data here
        if (GUI.changed)
        {
            foreach (tk2dTiledSprite spr in targetTiledSprites)
            {
                spr.Build();
                EditorUtility.SetDirty(spr);
            }
        }

        EditorGUILayout.EndVertical();
    }