void Start() { scoreObject = GameObject.Find("ScoreKeeper"); scoreScript = scoreObject.GetComponent <score>(); timeObject = GameObject.Find("TimeKeeper"); timerScript = timeObject.GetComponent <timerScript>(); }
//private AIModes hive; // Start is called before the first frame update void Start() { routineNeeded = true; //Checks if the this is the first time the player is playing the game to show the tutorial if (PlayerPrefs.GetInt("firstTime") == 1) { tutorialShow.SetActive(true); } else { tutorialShow.SetActive(false); } InvokeRepeating("updateGraph", 2.0f, 1f);//Repeats the function to refresh the graph at a rate of 1 second if (!PlayerPrefs.HasKey("rentDays")) { PlayerPrefs.SetInt("rentDays", 4); } clock = GetComponent <timerScript>(); task = GetComponent <taskManager>(); player = GameObject.Find("Player").GetComponent <PlayerMovement>(); if (!PlayerPrefs.HasKey("bankBalance")) { PlayerPrefs.SetFloat("bankBalance", 0.0f); } performanceSlider.maxValue = 100; //Retrieves the player's performance performanceSlider.value = PlayerPrefs.GetInt("performanceManager"); }
// Use this for initialization void Start() { leftNum = 0; rightNum = 0; leftScore.text = leftNum.ToString(); rightScore.text = rightNum.ToString(); timer = FindObjectOfType <timerScript>(); bIsGameWon = false; }
// Use this for initialization void Start() { GameObject clock = GameObject.Find("Clock"); clockScript = (timerScript)clock.GetComponent(typeof(timerScript)); ts = (TextMesh)gameObject.GetComponent("TextMesh"); int time = clockScript.getTime(); ts.text = time.ToString(); }
private void Start() { fillCon = gameObject.GetComponent <WaterFillController>(); timer = gameObject.GetComponent <timerScript>(); wallCon = gameObject.GetComponent <WallController>(); raycaster = gameObject.GetComponent <globals>(); timer.StartTimer(); }
private void Start() { ts = gameObject.GetComponent <timerScript>(); rc = gameObject.GetComponent <RoundController>(); wfc = gameObject.GetComponent <WaterFillController>(); timer.text = rc.roundLength.ToString(); rounds.text = "0"; waterLevel.text = "0%"; waterOverlay.enabled = false; }
// Start is called before the first frame update void Start() { playerRB = GetComponent <Rigidbody2D>(); playerM = GetComponent <PlayerMovement>(); timer = GameObject.Find("GameManager").GetComponent <timerScript>(); //Intialises the maximum value and the current value of the slider staminaSlider.maxValue = maxStamina; staminaSlider.value = maxStamina; //Sets the multiplier for different rates staminaFallRate = 1; //Fall rate staminaRegainRate = 1; //Recovery rate staminaMaxFallRate = 1; //Max fall rate }
void Start() { //Get and store a reference to the Rigidbody2D component so that we can access it. garbage = new GameObject[transform.childCount]; garbageCount = transform.childCount; initialPosition = transform.GetChild(0).position; for (int i = 0; i < transform.childCount; i++) { garbage[i] = transform.GetChild(i).gameObject; } rigidBody = garbage[0].GetComponent <Rigidbody2D>(); rigidBody.bodyType = RigidbodyType2D.Kinematic; pointer = GameObject.Find("pointer"); zero_vector = Vector2.zero; shootButton = GameObject.Find("Button"); timer = GameObject.Find("TimeKeeper").GetComponent <timerScript>(); //Debug.Log("Start Complete"); }
// Start is called before the first frame update void Start() { time = GetComponent <timerScript>(); InvokeRepeating("waitToSpawn", 2.0f, 3.0f);//Repeats this process every 3 seconds after the first 2 second of the game }
// Start is called before the first frame update void Start() { gameTime = GameObject.Find("GameManager").GetComponent <timerScript>(); originalSpeed = speed; //Stores the player's initial speed }
// Start is called before the first frame update void Start() { timer = GameObject.Find("GameManager").GetComponent <timerScript>(); }