public void init(int t, Vector2 io, timelineComponentInterface _dev) { snapping = _dev.snapping; track = t; in_out = io; _componentInterface = _dev; body.setHue(t); gridUpdate(); }
void Awake() { _deviceInterface = GetComponentInParent <timelineComponentInterface>(); windowMesh = new Mesh(); window.GetComponent <MeshFilter>().mesh = windowMesh; window.GetComponent <Renderer>().material.SetColor("_TintColor", Color.white); windowCollider = window.GetComponent <BoxCollider>(); edgeInCollider = edgeIn.GetComponent <BoxCollider>(); edgeOutCollider = edgeOut.GetComponent <BoxCollider>(); }
void Awake() { gameObject.layer = 9; _interface = GetComponentInParent <timelineComponentInterface>(); }
public override void Awake() { base.Awake(); _timeline = GetComponent <timelineComponentInterface>(); _timeline.SetStartVariables(4, 3, .4f, .2f, new Vector2(0, 8), new Vector2(0, 8)); }
void Awake() { _deviceInterface = GetComponent <timelineComponentInterface>(); }