//0 = heat, 1 = cold, 2 = death, 3 = life, 4 = none public void setTilesEnergy(int energyValue) { if (energyValue >= 0 && energyValue <= 4) { thisTilesEnergy = (tileEnergy)energyValue; } else { thisTilesEnergy = (tileEnergy)4; } }
public void copyTile(oldTile tileToCopy) { this.thisTilesEnergy = tileToCopy.thisTilesEnergy; this.thisTilesType = tileToCopy.thisTilesType; this.passable = tileToCopy.passable; this.tileRowNum = tileToCopy.tileRowNum; this.tileColumnNum = tileToCopy.tileColumnNum; this.worldPos = tileToCopy.worldPos; this.gridH = tileToCopy.gridH; this.gridW = tileToCopy.gridW; this.gridIndex = tileToCopy.gridIndex; }