void AnimateManeuveringThrusters(thrusters myThruster, bool status) { thrusterToComponent[myThruster].onOff = status; }
public void SetDrag(thrusters myThruster, bool status) { thrusterToBool[myThruster].myOnOff = status; //Debug.Log(thrusterToBool[myThruster].myName + " is set to " + thrusterToBool[myThruster].myOnOff); }
public void CallRPCManThstAnim(thrusters myThruster, bool status) { photonView.RPC("AnimateManeuveringThrusters", PhotonTargets.All, myThruster, status); }