void Awake() { if (instance==null) instance=this; else if (instance!=this) Destroy(gameObject); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void Awake() { if (instance==null) instance=this; else if (instance!=this) Destroy(gameObject); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }