Exemple #1
0
    // Use this for initialization
    void Start()
    {
        ty            = GameObject.Find("Ty");
        anim          = ty.GetComponent <Animator>();
        talkingScript = GetComponentInChildren <Text>();
        curState      = WAIT_SERVER_RESPONSE;
        lastState     = WAIT_SERVER_RESPONSE;

        touchScreenKeyboard = TouchScreenKeyboard.Open(string.Empty, TouchScreenKeyboardType.Default);

        // For blackboard text.
        text = GameObject.Find("Text");
        ts   = text.GetComponent <textScript> ();

        //For input text.
        GameObject inputObject = GameObject.Find("InputField");

        ist = inputObject.GetComponent <InputScript> ();

//		// For submit button.
//		btn = GameObject.Find("Button");
//		submitBtn = btn.GetComponent<Button> ();
//		submitBtn.onClick.AddListener(TaskOnClick);


        StartCoroutine("startLogics");
    }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     textScriptInstantion = (textScript)txt.GetComponent(typeof(textScript));
     txtx = GetComponent <Text> ();
     //Debug.Log (textScriptInstantion.output);
     txtx.text = textScriptInstantion.output;
 }
Exemple #3
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 void Start()
 {
     gun   = gunMoveScript.Instance;
     curHp = totleHp;
     game  = gameConllerScript.Instance;
     text  = textScript.Instance;
 }
Exemple #4
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    void Start()
    {
        textScriptInstantion = (textScript)txt.GetComponent(typeof(textScript));
        Debug.Log(textScriptInstantion.output);

        /*GameObject userInput = GameObject.Find("userInput");
         * textScript gowno = userInput.GetComponent<textScript>();
         * string gowienko = gowno.output;
         */
    }
Exemple #5
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 // Use this for initialization
 void Start()
 {
     myText   = GameObject.Find("Text").GetComponent <textScript>();
     myCamera = GameObject.Find("Main Camera").GetComponent <cameraScript>();
     blocks   = new GameObject[transform.childCount];
     for (int i = 0; i < transform.childCount; i++)
     {
         blocks[i] = transform.GetChild(i).gameObject;
     }
     blockCount = blocks.Length;
     spawnBlock();
 }
Exemple #6
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    private void Flip(float horizontal)
    {
        textScript text = this.GetComponentInChildren(typeof(textScript)) as textScript;

        if (horizontal < 0 && !isFacingLeft || horizontal > 0 && isFacingLeft)
        {
            isFacingLeft = !isFacingLeft;
            this.transform.Rotate(0f, 180f, 0f);
            text.transform.Rotate(0f, -180f, 0f);
            text.transform.Translate(new Vector3(-2f, 0f));
        }
    }
Exemple #7
0
 void Start()
 {
     // 3秒后子弹消失
     GameObject.Destroy(gameObject, 3);
     text = textScript.Instance;
 }
 void Awake()
 {
     Instance = this;
 }