public void SelectVehicle(short vehicleId, VehicleGuiData guiData)
    {
        // update the selected team vehicle in the gamestate tracker
        currentVehicleId        = vehicleId;
        lockButton.interactable = true;
        textGui vehicleData = new textGui(guiData.displayName, guiData.speed, guiData.strength, guiData.weapon, guiData.ultimate);

        GetComponent <PhotonView>().RPC(nameof(DisplaySelectedVehicle_RPC), RpcTarget.All, vehicleId, otherId, (short)PhotonNetwork.LocalPlayer.ActorNumber, JsonUtility.ToJson(vehicleData));
    }
 void DisplaySelectedVehicle_RPC(short vehicleId, short otherPlayerId, short myId, string guiDataJSON)
 {
     if (otherPlayerId == PhotonNetwork.LocalPlayer.ActorNumber || myId == PhotonNetwork.LocalPlayer.ActorNumber)
     {
         currentVehicle = gamestateVehicleLookup.sortedVehicleNames[vehicleId];
         // destroy last vehicle
         textGui guiData = JsonUtility.FromJson <textGui>(guiDataJSON);
         Debug.Log("Display Selected");
         if (currentVehicleInstance != null)
         {
             Destroy(currentVehicleInstance);
         }
         // spawn new vehicle
         statsPanel.SetActive(true);
         currentVehicleInstance = Instantiate(Resources.Load(prefix + currentVehicle) as GameObject, spawnPoint.position, spawnPoint.rotation);
         displayName.text       = guiData.displayName;
         speed.text             = $"Speed: {guiData.speed}";
         strength.text          = $"Strength: {guiData.strength}";
         weapon.text            = $"Weapon: {guiData.weapon}";
         ultimate.text          = $"Ultimate: {guiData.ultimate}";
     }
 }