public override void Instanciate_scenary() { base.Instanciate_scenary(); gun = helper.game_object.Find._ <weapon.gun.Linear_gun>( scene, "linear_gun"); center = scene.transform.Find("assert_collision_center") .GetComponent <tests_tool.Assert_colision>(); }
public override void Instanciate_scenary() { base.Instanciate_scenary(); enemy_1 = scene.transform.Find("enemy 1"); enemy_2 = scene.transform.Find("enemy 2"); center = helper.game_object.Find._ <tests_tool.Assert_colision>( scene, "center"); }
public void Instanciate_scenary() { scene = Resources.Load( "_test/scene/controller/3d/" + "side_scroll/basic_jump") as GameObject; scene = helper.instantiate._(scene); player = scene.transform.Find("player").gameObject; assert_1 = scene.transform.Find("assert_collision_1") .GetComponent <tests_tool.Assert_colision>(); assert_2 = scene.transform.Find("assert_collision_2") .GetComponent <tests_tool.Assert_colision>(); }
public override void Instanciate_scenary() { base.Instanciate_scenary(); player = scene.transform.Find("player").gameObject; up = scene.transform.Find("assert_collision_up") .GetComponent <tests_tool.Assert_colision>(); down = scene.transform.Find("assert_collision_down") .GetComponent <tests_tool.Assert_colision>(); left = scene.transform.Find("assert_collision_left") .GetComponent <tests_tool.Assert_colision>(); right = scene.transform.Find("assert_collision_right") .GetComponent <tests_tool.Assert_colision>(); }
public void Instanciate_scenary() { scene = Resources.Load( "_test/scene/controller/3d/basic_move") as GameObject; scene = helper.instantiate._(scene); player = scene.transform.Find("player").gameObject; north = scene.transform.Find("assert_collision_north") .GetComponent <tests_tool.Assert_colision>(); south = scene.transform.Find("assert_collision_south") .GetComponent <tests_tool.Assert_colision>(); west = scene.transform.Find("assert_collision_west") .GetComponent <tests_tool.Assert_colision>(); east = scene.transform.Find("assert_collision_east") .GetComponent <tests_tool.Assert_colision>(); }
public void Instanciate_scenary() { scene = Resources.Load( "_test/scene/controller/3d/" + "isometric/basic_move") as GameObject; scene = helper.instantiate._(scene); player = scene.transform.Find("player").gameObject; collider = helper.game_object.Find._(player, "Sphere"); up = scene.transform.Find("assert_collision_up") .GetComponent <tests_tool.Assert_colision>(); down = scene.transform.Find("assert_collision_down") .GetComponent <tests_tool.Assert_colision>(); left = scene.transform.Find("assert_collision_left") .GetComponent <tests_tool.Assert_colision>(); right = scene.transform.Find("assert_collision_right") .GetComponent <tests_tool.Assert_colision>(); }
public override void Instanciate_scenary() { scene = Resources.Load( "_test/scene/controller/3d/" + "isometric/basic_move_danmaku") as GameObject; scene = helper.instantiate._(scene); player = scene.transform.Find("player").gameObject; up = scene.transform.Find("assert_collision_up") .GetComponent <tests_tool.Assert_colision>(); down = scene.transform.Find("assert_collision_down") .GetComponent <tests_tool.Assert_colision>(); left = scene.transform.Find("assert_collision_left") .GetComponent <tests_tool.Assert_colision>(); right = scene.transform.Find("assert_collision_right") .GetComponent <tests_tool.Assert_colision>(); floor = scene.transform.Find("floor_1") .GetComponent <tests_tool.Assert_colision>(); }