void Start()
 {
     metalGear = gameObject.GetComponent<gearRotation>();
     playerRotateSpeed = -metalGear.rotationSpeed;
     player = GameObject.FindGameObjectWithTag("Player");
     pMovement = player.GetComponent<testMovement>();
 }
Exemple #2
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 void Start()
 {
     playerMovement = player.GetComponent<testMovement>();
     playerAnimator = player.GetComponent<Animator>();
     pisMov = longPiston.GetComponent<pistonMovement>();
     screwPos = gameObject.GetComponent<Transform>();
     screwAnimator = gameObject.GetComponent<Animator>();
     playerPos = player.GetComponent<Transform>();
     startPosition = transform.position;
     shmoundShmeck = groundCheck.GetComponent<groundedChecker>();
 }
Exemple #3
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 void Start()
 {
     playerMovement = player.GetComponent<testMovement>();
     playerAnimator = player.GetComponent<Animator>();
     rotate = largeGear.GetComponent<gearRotation>();
     rotate2 = largeGearTrigger.GetComponent<gearRotation>();
     screwPos = gameObject.GetComponent<Transform>();
     screwAnimator = gameObject.GetComponent<Animator>();
     playerPos = player.GetComponent<Transform>();
     startPosition = transform.position;
     shmoundShmeck = groundCheck.GetComponent<groundedChecker>();
 }
Exemple #4
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 void Start()
 {
     playerRB = player.GetComponent<Rigidbody2D>();
     playerMovement = player.GetComponent<testMovement>();
 }
Exemple #5
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 void Start()
 {
     ayy = gameObject.GetComponentInParent<testMovement>();
     player = gameObject.GetComponentInParent<Rigidbody2D>();
     notSpinning = true;
 }