private void Awake() { instance = this; }
private void Awake() { player = transform.parent.GetComponent <tempController>(); anim = GetComponent <Animator>(); instance = this; }
protected override void Awake() { //不响应转场,所以不调用base。Player拥有自己的转场响应机制 scatteringMode = ScatteringMode.transmission; playerController = GetComponent <tempController>(); }