public void selectCustomer() { firstCustomerSelected = true; foreach (GameObject x in tables) { tableScript tableManager = x.GetComponent <tableScript>(); if (!tableManager.isOccupied()) { //HighLight x Color B = Highlight(defaultColor); // Highlight Color x.GetComponentInChildren <Renderer>().material.SetColor("_Color", B); x.tag = "Free Table"; } } }
private void Update() { if (currentStatus == (int)status.MOVING_TO_TABLE && nav.remainingDistance < 8) { playerAnimator.SetBool("walking", false); tableScript tsRef = currentApproachingTable.GetComponent <tableScript>(); if (!currentApproachingTable.GetComponent <tableScript>().isFree()) { if (tutorial && !placeOrderTutorialDisplayed) { placeOrderTutorialDisplayed = true; tutorialController.Display("placeOrder", 500); } transform.position = tsRef.waitingPosition.position; transform.rotation = tsRef.waitingPosition.rotation; tsRef.arrow.enabled = false; tsRef.orderTaken(this); calculateArrows(); } nav.enabled = false; currentStatus = (int)status.FREE; } else if (currentStatus == (int)status.MOVING_TO_KITCHEN && nav.remainingDistance < 5) { playerAnimator.SetBool("walking", false); currentStatus = (int)status.FREE; nav.enabled = false; kitchenScript ksRef = kitchenCounter.GetComponent <kitchenScript>(); transform.position = ksRef.orderingPosition.position; transform.rotation = ksRef.orderingPosition.rotation; while (orders.Count != 0) { ksRef.addToCooking(orders.Dequeue()); } if (ksRef.foodReady() && !handFull) { if (tutorial && !servingCustomerTutorialDisplayed) { servingCustomerTutorialDisplayed = true; tutorialController.Display("servingCustomer", 100); } foodInHand = ksRef.ReleaseFood(); handFull = true; tableScript tsRef = currentApproachingTable.GetComponent <tableScript>(); foodInHandReference = Instantiate(foodInHand.obj, handPosition); foodInHandReference.transform.localPosition = new Vector3(0, 0, 0); foodInHandReference.transform.localScale = Vector3.one; gameController.GetComponent <arrowManager>().ReCalculateArrows(foodInHand.name); } } else if (currentStatus == (int)status.MOVING_TO_SERVE && nav.remainingDistance < 8) { playerAnimator.SetBool("walking", false); nav.enabled = false; currentStatus = (int)status.FREE; if (!currentApproachingTable.GetComponent <tableScript>().isFree()) { if (tutorial && !trashTutorialDisplayed) { trashTutorialDisplayed = true; tutorialController.Display("trash", 100); } handFull = false; tableScript tsRef = currentApproachingTable.GetComponent <tableScript>(); Destroy(foodInHandReference); tsRef.serveFood(); transform.position = tsRef.waitingPosition.position; transform.rotation = tsRef.waitingPosition.rotation; calculateArrows(); } } else if (currentStatus == (int)status.COLLECTING_TIP && nav.remainingDistance < 8) { playerAnimator.SetBool("walking", false); tableScript tsRef = currentApproachingTable.GetComponent <tableScript>(); currentStatus = (int)status.FREE; nav.enabled = false; transform.position = tsRef.waitingPosition.position; transform.rotation = tsRef.waitingPosition.rotation; int cashInHand = tsRef.CollectTip(); gameController.GetComponent <MoneyManager>().AddScore(cashInHand); if (tutorial) { tutorialController.Display("end", 100); } } else if (currentStatus == (int)status.MOVING_TO_TRASH && nav.remainingDistance < 5) { playerAnimator.SetBool("walking", false); nav.enabled = false; currentStatus = (int)status.FREE; Destroy(foodInHandReference); handFull = false; transform.position = trashPosition.position; transform.rotation = trashPosition.rotation; calculateArrows(); } else if (currentStatus == (int)status.MOVING_TO_QUEUE && nav.remainingDistance < 5) { if (tutorial && !seating2CustomerTutorialDisplayed) { seating2CustomerTutorialDisplayed = true; tutorialController.Display("seating2", 100); } playerAnimator.SetBool("walking", false); nav.enabled = false; currentStatus = (int)status.FREE; transform.position = waitingQueuePosition.position; transform.rotation = trashPosition.rotation; gameController.GetComponent <CustomerSelector>().selectCustomer(); } }