private static t_brushBean GetConfigImp(int key) { t_brushBean bean = null; GameDll.Tool.StringBuilder.Append("select * from t_brushBean where t_id = "); GameDll.Tool.StringBuilder.Append(key); if (GameDll.DataManager.BeginRead(GameDll.Tool.StringBuilder.ToString())) { bean = new t_brushBean(); bean.t_id = GameDll.DataManager.ReadInt(); bean.t_map_id = GameDll.DataManager.ReadInt(); bean.t_layer_info = GameDll.DataManager.ReadString(); bean.t_pos_range = GameDll.DataManager.ReadInt(); bean.t_render_cfg = GameDll.DataManager.ReadInt(); bean.t_brush_class = GameDll.DataManager.ReadInt(); bean.t_object_type = GameDll.DataManager.ReadInt(); bean.t_ai = GameDll.DataManager.ReadInt(); bean.t_number = GameDll.DataManager.ReadInt(); bean.t_interval_time = GameDll.DataManager.ReadInt(); bean.t_max_count = GameDll.DataManager.ReadInt(); } GameDll.DataManager.EndRead(); GameDll.Tool.StringBuilder.Clear(); if (bean == null) { UnityEngine.Debug.LogError("没有找到配置表,配置表是:t_brushBean Id:" + key); return(null); } return(bean); }
public static t_brushBean GetConfig(int key) { t_brushBean bean = null; if (m_Dic.TryGetValue(key, out bean)) { return(bean); } else { bean = GetConfigImp(key); m_Dic.Add(key, bean); return(bean); } }