private void Awake() { m_InteractiveItem = this.GetComponent <gazeableObject>(); m_Renderer = this.GetComponent <Renderer>(); tmpLabel = GetComponentInChildren <TextMeshPro>(); roomSwitcher = FindObjectOfType <switchRooms>(); m_SelectionRadial = FindObjectOfType <gazeTimerVisual>(); if (m_Renderer) { m_Renderer.material = m_NormalMaterial; } setRoom(curRoom); }
// Use this for initialization void Start() { roomSwitcher = GameObject.FindObjectOfType <switchRooms>(); // switchRoom(switchRooms.roomType.Study); }
private void OnEnable() { roomSwitcher = GameObject.FindObjectOfType <switchRooms>(); roomSwitcher.onRoomChanged += RoomSwitcher_onRoomChanged; }