Exemple #1
0
    private void Awake()
    {
        m_InteractiveItem = this.GetComponent <gazeableObject>();
        m_Renderer        = this.GetComponent <Renderer>();
        tmpLabel          = GetComponentInChildren <TextMeshPro>();
        roomSwitcher      = FindObjectOfType <switchRooms>();
        m_SelectionRadial = FindObjectOfType <gazeTimerVisual>();

        if (m_Renderer)
        {
            m_Renderer.material = m_NormalMaterial;
        }

        setRoom(curRoom);
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        roomSwitcher = GameObject.FindObjectOfType <switchRooms>();
//        switchRoom(switchRooms.roomType.Study);
    }
Exemple #3
0
 private void OnEnable()
 {
     roomSwitcher = GameObject.FindObjectOfType <switchRooms>();
     roomSwitcher.onRoomChanged += RoomSwitcher_onRoomChanged;
 }