Exemple #1
0
        //Everything else.
        #region everythingElse

        //New
        private void newBetaToolStripMenuItem_Click(object sender, EventArgs e)
        {
            file      = new swarFile();
            file.data = new swarFile.swarData[0];
            file.fixOffsets();
            updateNodes();
        }
Exemple #2
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        //Open
        private void openToolStripMenuItem_Click(object sender, EventArgs e)
        {
            OpenFileDialog f = new OpenFileDialog();

            f.Filter = "Swarchive|*.swar";
            f.Title  = "Import the file";
            f.ShowDialog();

            if (f.FileName != "")
            {
                file = new swarFile();
                file.load(File.ReadAllBytes(f.FileName));

                file.fixOffsets();
                updateNodes();
            }
        }
Exemple #3
0
        //Sound menu.
        #region soundMenu

        //Add above.
        private void addAbove_Click(object sender, EventArgs e)
        {
            OpenFileDialog f = new OpenFileDialog();

            f.Filter = "Swav File|*.swav|Wave|*.wav";
            f.Title  = "Import the file";
            f.ShowDialog();

            if (f.FileName != "")
            {
                if (f.FilterIndex == 1)
                {
                    List <byte[]> files = file.data[0].files.ToList();
                    files.Insert(tree.SelectedNode.Index, File.ReadAllBytes(f.FileName));
                    file.data[0].files = files.ToArray();

                    file.fixOffsets();
                    updateNodes();
                }
                else
                {
                    //Make new swav.
                    RIFF r = new RIFF();
                    r.load(File.ReadAllBytes(f.FileName));

                    List <byte[]> files = file.data[0].files.ToList();
                    files.Insert(tree.SelectedNode.Index, r.toSwav().toBytes());
                    file.data[0].files = files.ToArray();

                    file.fixOffsets();
                    updateNodes();
                }
            }
        }