Exemple #1
0
        // Methoden
        public override void update(TimeSpan deltaTime)
        {
            // Bewegung aufrufen
            moveBehavior.move(this, deltaTime);

            // Bereich der Bitmap bestimmen, die gezeichnet werden soll. Dabei alle 10 Frames den Bereich wechseln.
            if (_frameswitch <= 10)
            {
                srcRectangle = new structRectangle(0, 0, 100, 100);
            }
            else
            {
                srcRectangle = new structRectangle(100, 0, 100, 100);
            }
            if (_frameswitch >= 20)
            {
                _frameswitch = 0;
            }
            destRectangle = new structRectangle((int)X, (int)Y, 100, 100);
            _frameswitch += 1;

            base.update(deltaTime);
        }
 void InteractionRectangle(ref structRectangle rectangle, Joint joint)
 {
     if ((countdown.Elapsed - rectangle.beginTime).Seconds > 1)
     {
         canvas.Children.Add(rectangle.rect);
        
         if (joint.Intersection(rectangle.rect))
         {
             switch (joint.JointType)
             {
                 case JointType.HandLeft:
                     if (rectangle.handState == leftHandState)
                         UpdateRectangleThingsMain(ref rectangle);
                     break;
                 case JointType.HandRight:
                     if (rectangle.handState == rightHandState)
                         UpdateRectangleThingsMain(ref rectangle);
                     break;
             }
         }
     }
 }
        void UpdateUIRectangleMain(ref structRectangle rectangle)
        {

            Rectangle rect = rectangle.rect;

            double rectWidth = rect.ActualWidth == 0 ? rect.Width : rect.ActualWidth;
            double rectHeight = rect.ActualHeight == 0 ? rect.Height : rect.ActualHeight;

            positionList.Add(rectangle.position);

            string cadena = positionList[0];
            positionList.RemoveAt(0);

            int x = (int)(rectWidth * char.GetNumericValue(cadena[0]));
            int y = (int)(rectHeight * char.GetNumericValue(cadena[2]));

            rectangle.position = cadena;

            Canvas.SetLeft(rect, x);
            Canvas.SetTop(rect, y);
        }
 // Methods only used in the Main Screen
 void UpdateRectangleThingsMain(ref structRectangle rectangle)
 {
     UpdateUIRectangleMain(ref rectangle);
     canvas.Children.Remove(rectangle.rect);
     rectangle.beginTime = countdown.Elapsed;
 }
        void InteractionRectangle(ref structRectangle rectangle, Joint[] joints)
        {
            if ((countdown.Elapsed - rectangle.beginTime).Seconds > 1)
            {

                if ((countdown.Elapsed - rectangle.beginTime).Seconds > randomGenerator.Next(lowRandom, 20))
                {
                    if (rectangle.gestureTried)
                        score += 10;
                    else
                        score -= score - 20 < 0 ? score : 20;

                    UpdateRectangleThings(ref rectangle);
                    return;
                }


                canvas.Children.Add(rectangle.rect);

                //Countdown.Text = "Nope";

                foreach (Joint joint in joints)
                {
                    if (joint.Intersection(rectangle.rect))
                    {
                        switch (joint.JointType)
                        {
                            case JointType.HandLeft:
                                if (rectangle.handState != leftHandState)
                                {
                                    rectangle.gestureTried = true;
                                    continue;
                                }
                                break;
                            case JointType.HandRight:
                                if (rectangle.handState != rightHandState)
                                {
                                    rectangle.gestureTried = true;
                                    continue;
                                }
                                break;
                        }

                        // Countdown.Text = "Intersection!!!!!";

                        score += 20;

                        UpdateRectangleThings(ref rectangle);

                        break;
                    }
                }
            }
        }
 void UpdateRectangleThings(ref structRectangle rectangle)
 {
     UpdateUIRectangle(ref rectangle);
     canvas.Children.Remove(rectangle.rect);
     rectangle.beginTime = countdown.Elapsed;
     rectangle.gestureTried = false;
 }
        // Methods only used in the actual game (not main screen)
        void UpdateUIRectangle(ref structRectangle rectangle)
        {

            double width = canvas.ActualWidth == 0 ? canvas.Width : canvas.ActualWidth;
            double height = canvas.ActualHeight == 0 ? canvas.Height : canvas.ActualHeight;

            //int x = randomGenerator.Next(0, 2) == 0 ? randomGenerator.Next((int)(width / 10), (int)(2 * width / 10)) : randomGenerator.Next((int)(7 * width / 10), (int)(9 * width / 10));
            //int y = randomGenerator.Next((int)(height / 10), (int)(8 * height / 10 ));

            Rectangle rect = rectangle.rect;

            double rectWidth = rect.ActualWidth == 0 ? rect.Width : rect.ActualWidth;
            double rectHeight = rect.ActualHeight == 0 ? rect.Height : rect.ActualHeight;

            double maxX = width / rectWidth;
            double maxY = height / rectHeight;

            int x = randomGenerator.Next(0, 2) == 0 ? (int)rectWidth * randomGenerator.Next((int)(maxX / 10), (int)(2 * maxX / 10)) : (int)rectWidth * randomGenerator.Next((int)(8 * maxX / 10), (int)(maxX));
            int y = (int)rectHeight * randomGenerator.Next((int)(2 * maxY / 10), (int)(9 * maxY / 10));

            positionList.Remove(rectangle.position);

            string cadena = x.ToString() + ":" + y.ToString();

            while (positionList.Contains(cadena))
            {
                x = randomGenerator.Next(0, 2) == 0 ? (int)rectWidth * randomGenerator.Next((int)(maxX / 10), (int)(2 * maxX / 10)) : (int)rectWidth * randomGenerator.Next((int)(8 * maxX / 10), (int)(maxX));
                y = (int)rectHeight * randomGenerator.Next((int)(2 * maxY / 10), (int)(9 * maxY / 10));

                cadena = x.ToString() + ":" + y.ToString();
            }

            positionList.Add(cadena);

            rectangle.position = cadena;

            Canvas.SetLeft(rect, x);
            Canvas.SetTop(rect, y);

        }
        public MainWindow()
        {
            InitializeComponent();

            countdownIsStored = false;

	        actualState = GameState.Initialize;

	        countdown = new Stopwatch();

           
	        //Hello World gesture
            waveRightHand = new WaveHand();

            waveRightHand.waveRight = false;
            waveRightHand.waveLeft = false;
            waveRightHand.waveCount = 0;
            waveRightHand.waveWatch = new Stopwatch();
            


            waveLeftHand = new WaveHand();

            waveLeftHand.waveRight = false;
            waveLeftHand.waveLeft = false;
            waveLeftHand.waveCount = 0;
            waveLeftHand.waveWatch = new Stopwatch();

            WaveHand.isWaving = false;

            randomGenerator = new Random();

            structRectangleArray = new structRectangle[3];

            bodyRect = new Rect(new Size(40, 40));

            intersectionSize = new Size(0,0);
            intersectionRect = new Rect(0,0,0,0);

            structRectangleArray[0] = new structRectangle(Colors.Pink);
            structRectangleArray[0].handState = HandState.Closed;
            structRectangleArray[0].position = "3:4";

            structRectangleArray[1] = new structRectangle(Colors.Blue);
            structRectangleArray[1].handState = HandState.Lasso;
            structRectangleArray[1].position = "5:4";

            structRectangleArray[2] = new structRectangle(Colors.Green);
            structRectangleArray[2].handState = HandState.Open;
            structRectangleArray[0].position = "7:4";


            jointArray = new Joint[3];
            positionList = new List<string>();

            score = 0;
            lowRandom = 11;
        }
        public MainWindow()
        {
            InitializeComponent();

            countdownIsStored = false;

	        actualState = GameState.Initialize;

	        countdown = new Stopwatch();

           
	        //Hello World gesture
            waveRightHand = new WaveHand();

            waveRightHand.waveRight = false;
            waveRightHand.waveLeft = false;
            waveRightHand.waveCount = 0;
            waveRightHand.waveWatch = new Stopwatch();
            


            waveLeftHand = new WaveHand();

            waveLeftHand.waveRight = false;
            waveLeftHand.waveLeft = false;
            waveLeftHand.waveCount = 0;
            waveLeftHand.waveWatch = new Stopwatch();

            WaveHand.isWaving = false;

            randomGenerator = new Random();

            structRectangleArray = new structRectangle[3];

            bodyRect = new Rect(new Size(40, 40));

            intersectionSize = new Size(0,0);
            intersectionRect = new Rect(0,0,0,0);

            Image image = new Image();
            BitmapImage bp = new BitmapImage();            
            image.Width = 200;
            image.Height = 200;

            structRectangleArray[0] = new structRectangle(Colors.Pink);
            structRectangleArray[0].handState = HandState.Closed;
            structRectangleArray[0].position = "2:3";
            structRectangleArray[0].icon = image;
            bp.UriSource = new Uri(@"D:\STUDIUM\Auslandssemester\NPI\NPI_Übung\NPI---Kinect-2.0\Designstuff\fist.png");
            structRectangleArray[0].icon.Source = bp;
            

            structRectangleArray[1] = new structRectangle(Colors.Blue);
            structRectangleArray[1].handState = HandState.Lasso;
            structRectangleArray[1].position = "4:3";
            structRectangleArray[1].icon = image;
            bp.UriSource = new Uri(@"D:\STUDIUM\Auslandssemester\NPI\NPI_Übung\NPI---Kinect-2.0\Designstuff\lasso.png");
            structRectangleArray[1].icon.Source = bp;

            structRectangleArray[2] = new structRectangle(Colors.Green);
            structRectangleArray[2].handState = HandState.Open;
            structRectangleArray[2].position = "7:3";
            structRectangleArray[2].icon = image;
            bp.UriSource = new Uri(@"D:\STUDIUM\Auslandssemester\NPI\NPI_Übung\NPI---Kinect-2.0\Designstuff\open.png");
            structRectangleArray[2].icon.Source = bp;


            jointArray = new Joint[3];
            positionList = new List<string>();

            score = 0;
            lowRandom = 11;

             //Clau start

            /*
            PictureBox pic = new PictureBox {
                
                Name = "pictureBox",
                Size = new Size(50, 50),
                Location = new Point(14, 17),
                ImageLocation = @"D:\STUDIUM\Auslandssemester\NPI\NPI_Übung\NPI---Kinect-2.0\Designstuff\fist.png"
            };
            */



            //Clau end
        }
Exemple #10
0
 // Methoden
 public override void update(TimeSpan deltaTime)
 {
     moveBehavior.move(this, deltaTime);
     destRectangle = new structRectangle(X, Y, Width, Height);
     base.update(deltaTime);
 }