public override void VehicleFlags(int param, bool remove) { strVehicleBoolParam strb = new strVehicleBoolParam {param = param, value = remove}; _parent_scene.AddSimulationChange(() => changeVehicleFlags(strb.param, strb.value)); }
public override void VehicleFlags(int param, bool remove) { strVehicleBoolParam strb = new strVehicleBoolParam { param = param, value = remove }; AddChange(AuroraODEPhysicsScene.changes.VehicleFlags, strb); }