public stat Health, Sanity, Strength, Agility, Intelligence, Willpower, Perception, Charisma; // Stats that are accessed through other scripts. E.g. GetComponent<rpgStats>().health.Add(-2); private void Awake() // All stat values set to their starting values. { Health.SetValue(StartHealth); Sanity.SetValue(StartSanity); Strength.SetValue(StartStrength); Agility.SetValue(StartAgility); Intelligence.SetValue(StartIntelligence); Willpower.SetValue(StartWillpower); Perception.SetValue(StartPerception); Charisma.SetValue(StartCharisma); }