Exemple #1
0
    public void Generate(float galaxySize, float armVal, float armInc, float armDensity, string newName)
    {
        float center = 512 + (12.00f * (galaxySize / 3.00f));
        float x      = (20.00f) * (6.00f + galaxySize / 12.00f);
        float y      = (12.00f) * (6.00f + galaxySize / 12.00f);
        float z      = (256.00f) * (6.00f + galaxySize / 12.00f);

        z *= Random.Range(-1.00f, 1.01f);
        x *= Random.Range(-1.00f, 1.01f);
        y *= Random.Range(-1.00f, 1.01f);

        //Creates a space in the center for a supermassive
        if (z >= 0)
        {
            z += center;
        }
        else if (z < 0)
        {
            z -= center;
        }

        Vector3 startPos = new Vector3(x, y, z);

        star_Type = (starType)Determine_Star_Type();
        int spriteIndex = (int)star_Type;

        sprite.sprite = Galaxy_Generator.Get_Star_Sprite(spriteIndex);
        name          = newName;

        Initialize_Name();
        InitializeScale((starType)spriteIndex);
        SetStarEffectColors((starType)spriteIndex);

        InitializeOrbitalCenter();
        rect.localPosition = startPos;

        rDistance = Vector3.Magnitude(new Vector3(rect.localPosition.x, 0, rect.localPosition.z));

        float percent = (360.00000f * armVal);
        float roll    = Random.Range(0.00000f, armDensity);
        float maxVal  = (360.00000f * armInc) * roll;

        percent += Random.Range(0.00000f, maxVal);

        IEnumerator thing = RotateAroundGalaxyCenter(percent);

        StartCoroutine(thing);

        InitializeMovement();

        for (int i = 0; i < 240; i++)
        {
            RotateAroundGalaxyCenter(256 * movement);
        }

        Generate_Solar_System();
    }
Exemple #2
0
    private void SetStarEffectColors(starType sType)
    {
        Color32 glowColor = Icon_Controller.Get_Star_Haze_Color(sType);
        Color32 hazeColor = Icon_Controller.Get_Star_Glow_Color(sType);

        glowColor.a -= 4;

        effects.Set_Glow(glowColor);
        effects.Set_Haze(hazeColor);
    }
Exemple #3
0
    private void InitializeScale(starType sType)
    {
        int   t         = (int)sType;
        float scaleMult = 1;
        float scaler    = Random.Range(.5f, 1.01f);

        if (t == 0)
        {
            scaleMult = .40f;
        }                                                               //Black Hole
        else if (t == 1)
        {
            scaleMult = .50f;
        }                                                               //Blue
        else if (t == 2)
        {
            scaleMult = .80f;
        }                                                               //Blue Super
        else if (t == 3)
        {
            scaleMult = .70f;
        }                                                               //Pulsar
        else if (t == 4)
        {
            scaleMult = .25f;
        }                                                               //Red Dwarf
        else if (t == 5)
        {
            scaleMult = .85f;
        }                                                               //Red Giant
        else if (t == 6)
        {
            scaleMult = .25f;
        }                                                               //White Dwarf
        else if (t == 7)
        {
            scaleMult = .40f;
        }                                                               //Yellow

        scaler *= scaleMult;

        sprite.transform.localScale *= scaler;
        scale = sprite.transform.localScale.x;
    }