// Update is called once per frame void Update() { hsvColor = spawner.getColor(); mylight.color = hsvColor; sprite.color = hsvColor; transform.Translate(speed * Time.deltaTime, 0, 0); }
// Update is called once per frame void Update() { hsvColor = stars.getColor(); if (buttonComponent != null) { ColorBlock cb = buttonComponent.colors; cb.highlightedColor = hsvColor; buttonComponent.colors = cb; } if (imageComponent != null) { imageComponent.color = hsvColor; } //if (textComponent != null) //{ // textComponent.color = hsvColor; //} }