Exemple #1
0
        public void TestStarMethod()
        {
            world world1 = new world();
            star  s      = new star(0, new Vector2D(200, 200), 1);

            world1.addStar(s);
            world1.setFrame(50);
            world1.setRespawn(300);
            world1.setSize(750);
            world1.update();
            s.update(51);
            s.update(102);
            s.update(160);
            s.update(230);
        }
Exemple #2
0
        public void TestStar2Method()
        {
            world  world1 = new world();
            star   s      = new star(0, new Vector2D(0, 200), 1);
            String A      = s.ToString();
            star   s1     = JsonConvert.DeserializeObject <star>(A);

            world1.addStar(s);
            world1.setFrame(50);
            world1.setRespawn(300);
            world1.setSize(750);
            world1.update();
            s.update(51);
            s.update(102);
            s.update(160);
            s.update(230);
        }
Exemple #3
0
        public void TestStar1Method()
        {
            world world1 = new world();
            star  s      = new star(0, new Vector2D(0, -200), 1);

            s.setLoc(new Vector2D(0, 0));
            Assert.AreEqual(new Vector2D(0, 0), s.getloc());
            world1.addStar(s);
            world1.setFrame(50);
            world1.setRespawn(300);
            world1.setSize(750);
            world1.update();
            s.update(51);
            s.update(102);
            s.update(160);
            s.update(230);
        }
Exemple #4
0
        public void TestWorldMethod()
        {
            world      world1 = new world();
            star       s      = new star(0, new Vector2D(0, 200), 1);
            projectile p1     = new projectile(1, new Vector2D(0, 376), new Vector2D(0, 0), true, 2);
            Ship       ship   = new Ship(1, new Vector2D(0, 0), new Vector2D(0, 0), false, "s", 5, 0);
            String     A      = s.ToString();
            star       s1     = JsonConvert.DeserializeObject <star>(A);

            world1.addStar(s);
            world1.setFrame(0);
            world1.addShip(ship);
            world1.Fire(1);

            world1.addproj(p1);
            world1.setRespawn(300);
            world1.setSize(750);

            Assert.AreEqual(world1.getProj().Values.Count, 1);
            Assert.AreEqual(world1.getShip().Values.Count, 1);
            Assert.AreEqual(world1.getStar().Values.Count, 1);
            ship = new Ship(1, new Vector2D(0, 0), new Vector2D(0, 0), true, "s", 5, 0);
            for (int i = 0; i <= 4; i++)
            {
                world1.getShip()[1].hpdecrease();
            }
            world1.respawn(ship);
            world1.addLostID(1);
            world1.cleanup();
            world1.removeProjectile(p1);
            world1.removeStar(s);
            world1.removeShip(ship);
            Assert.AreEqual(world1.getShip().Values.Count, 0);
            Assert.AreEqual(world1.getShip().Values.Count, 0);
            Assert.AreEqual(world1.getStar().Values.Count, 0);
            world1.update();
            s.update(51);
            s.update(102);
            s.update(160);
            s.update(230);
        }
Exemple #5
0
        public void TestworldMethod1()
        {
            world      world1 = new world();
            star       s      = new star(0, new Vector2D(0, -200), 1);
            Ship       ship   = new Ship(1, new Vector2D(0, 0), new Vector2D(0, 0), false, "s", 5, 0);
            projectile p1     = new projectile(1, new Vector2D(0, 10), new Vector2D(0, 0), true, 2);

            world1.addproj(p1);
            world1.addShip(ship);

            s.setLoc(new Vector2D(0, 0));
            Assert.AreEqual(new Vector2D(0, 0), s.getloc());
            world1.addStar(s);
            world1.setFrame(50);
            world1.setRespawn(300);
            world1.setSize(750);
            world1.update();
            s.update(51);
            s.update(102);
            s.update(160);
            s.update(230);
        }
 protected override void Update(GameTime gameTime)
 {
     // Allows the game to exit
     if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
     {
         this.Exit();
     }
     //calls on_hit every update call after 4 seconds. just for demo purpose.
     if (gameTime.TotalGameTime > TimeSpan.FromSeconds(4))
     {
         STAR.on_hit();
     }
     STAR.update(gameTime);
     base.Update(gameTime);
 }