// Use this for initialization void Start() { //tre = new Vector3(0, 100, 0); clearnum = GameObject.Find("clear").GetComponent <Clear>(); clearnum2 = GameObject.Find("clear2").GetComponent <Clear>(); rtet = GameObject.Find("move").GetComponent <stagemove>(); if (rtet == null) { rtet = null; } }
// Update is called once per frame void Update() { if (stageclear.StageClear == true || stageclear2.StageClear == true) { if (agfd == false) { aret = GameObject.Find("move").GetComponent <stagemove>(); b = Instantiate(b); b.transform.SetParent(transform); b.transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y - 100); b.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); agfd = true; aret.gdfg = false; } } }