Exemple #1
0
 // Use this for initialization
 void Start()
 {
     //tre = new Vector3(0, 100, 0);
     clearnum  = GameObject.Find("clear").GetComponent <Clear>();
     clearnum2 = GameObject.Find("clear2").GetComponent <Clear>();
     rtet      = GameObject.Find("move").GetComponent <stagemove>();
     if (rtet == null)
     {
         rtet = null;
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (stageclear.StageClear == true || stageclear2.StageClear == true)
     {
         if (agfd == false)
         {
             aret = GameObject.Find("move").GetComponent <stagemove>();
             b    = Instantiate(b);
             b.transform.SetParent(transform);
             b.transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y - 100);
             b.transform.localScale    = new Vector3(1.0f, 1.0f, 1.0f);
             agfd      = true;
             aret.gdfg = false;
         }
     }
 }