///// <summary> ///// 请求修复所有装备要 ///// </summary> ///// <param name="qwThisID">修理的道具唯一ID ;0表示修理全身装备</param> //public void RepairItemReq(uint qwThisID = 0) //{ // GameCmd.stRepairItemPropertyUserCmd_C cmd = new GameCmd.stRepairItemPropertyUserCmd_C(); // cmd.qwThisID = qwThisID; // SendCmd(cmd); //} /// <summary> /// 请求解锁背包 /// </summary> /// <param name="num">需要解锁的背包数量</param> public void UnlockKnapsackGridReq(PACKAGETYPE pType, uint num) { stUnlockGridPropertyUserCmd_CS cmd = new stUnlockGridPropertyUserCmd_CS(); cmd.num = num; cmd.type = (uint)pType; SendCmd(cmd); }
public void OnUnlockKnapsackGridRes(stUnlockGridPropertyUserCmd_CS msg) { DataManager.Manager <KnapsackManager>().OnUnlockKnapsackGrid(msg.num, msg.type); }