Exemple #1
0
    ///// <summary>
    ///// 请求修复所有装备要
    ///// </summary>
    ///// <param name="qwThisID">修理的道具唯一ID ;0表示修理全身装备</param>
    //public void RepairItemReq(uint qwThisID = 0)
    //{
    //    GameCmd.stRepairItemPropertyUserCmd_C cmd = new GameCmd.stRepairItemPropertyUserCmd_C();
    //    cmd.qwThisID = qwThisID;
    //    SendCmd(cmd);
    //}

    /// <summary>
    /// 请求解锁背包
    /// </summary>
    /// <param name="num">需要解锁的背包数量</param>
    public void UnlockKnapsackGridReq(PACKAGETYPE pType, uint num)
    {
        stUnlockGridPropertyUserCmd_CS cmd = new stUnlockGridPropertyUserCmd_CS();

        cmd.num  = num;
        cmd.type = (uint)pType;
        SendCmd(cmd);
    }
Exemple #2
0
 public void OnUnlockKnapsackGridRes(stUnlockGridPropertyUserCmd_CS msg)
 {
     DataManager.Manager <KnapsackManager>().OnUnlockKnapsackGrid(msg.num, msg.type);
 }