/// <summary> /// 重置心法 /// </summary> /// <param name="cmd"></param> public void OnResetHeartSkill(stResetSkillGodDataUserCmd_CS cmd) { //成功重置 m_ownedHeartSkillList.Clear(); this.m_freeReset = cmd.free_reset; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.HEARTSKILLRESET, null); }
/// <summary> /// 重置所有心法 /// </summary> /// <param name="cmd"></param> public void ReqResetHeartSkill(uint itemId) { stResetSkillGodDataUserCmd_CS cmd = new stResetSkillGodDataUserCmd_CS(); cmd.item_id = itemId; //cmd.auto_buy = autoBuy; NetService.Instance.Send(cmd); }
public void OnResetHeartSkill(stResetSkillGodDataUserCmd_CS cmd) { DataManager.Manager <HeartSkillManager>().OnResetHeartSkill(cmd); }