Exemple #1
0
    // allow spawning of archetype objects
    static void checkArchetype(GameObject newObject, GameObject original)
    {
        // special archetype component for spawnable scene objects
        stObject stobject = newObject.GetComponent <stObject>();

        if (stobject != null && stobject.myArchetype != null)
        {
            newObject.SetActive(true);
        }
    }
Exemple #2
0
    void DestroyParticle()
    {
        stObject obj = GetComponent <stObject>();

        if (obj != null)
        {
            obj.Remove();
        }
        else
        {
            Destroy(gameObject);
        }
    }
Exemple #3
0
    /// <summary>
    /// remove an object using st remove behaviors
    /// works on non st objects as normal destroy
    /// </summary>
    /// <param name="obj">Object to remove.</param>
    /// <param name="delay">Seconds to delay removal. Negative means immediately. Zero is at end of frame.</param>
    public static void Remove(GameObject obj, float delay = -1)
    {
        stObject stobject = obj.GetComponent <stObject>();

        if (stobject != null)
        {
            stobject.Remove(delay);
        }
        else
        {
            Object.Destroy(obj);
        }
    }