/// <summary> /// 请求强化格子 /// </summary> /// <param name="strengthenAll">是不是强化所有</param> /// <param name="pos">单个强化</param> public void GridStrengthenReq(bool strengthenAll, GameCmd.EquipPos pos = EquipPos.EquipPos_None) { stEquipStrengthenItemWorkUserCmd_CS cmd = new stEquipStrengthenItemWorkUserCmd_CS() { equip_pos = pos, all_intensify = strengthenAll, }; SendCmd(cmd); }
public void OnGridStrengthenRes(stEquipStrengthenItemWorkUserCmd_CS msg) { DataManager.Manager <EquipManager>().OnGridStrengthenCompelte(msg.all_intensify, msg.equip_pos); DataManager.Manager <ForgingManager>().OnGridStrengthenCompelte(msg.all_intensify, msg.equip_pos); }