Exemple #1
0
    /// <summary>
    /// 队长召唤跟随
    /// </summary>
    public void ReqLeaderCallFollow()
    {
        stCallFollowRelationUserCmd_CS cmd = new stCallFollowRelationUserCmd_CS();

        NetService.Instance.Send(cmd);

        TipsManager.Instance.ShowTips(LocalTextType.Team_Follow_duizhangzhaohuanchenggong);
    }
Exemple #2
0
 /// <summary>
 /// 队长召唤跟随  只有队员接收此消息
 /// </summary>
 /// <param name="cmd"></param>
 public void OnLeaderCallFollow(stCallFollowRelationUserCmd_CS cmd)
 {
     if (m_memberAutoAllowTeamFollow)
     {
         DataManager.Manager <TeamDataManager>().ReqManualFollow();
     }
     else
     {
         DataManager.Manager <FunctionPushManager>().AddSysMsg(new PushMsg()
         {
             msgType  = PushMsg.MsgType.TeamLeaderCallFollow,
             senderId = m_leaderId,
             //senderId = cmd.dwAnswerUserID,
             //name = cmd.byTeamName,
             //sendName = cmd.byAnswerName,
             sendTime = UnityEngine.Time.realtimeSinceStartup,
             cd       = (float)GameTableManager.Instance.GetGlobalConfig <int>("TeamLeaderCallFollowMsgCD"),
         });
     }
 }
Exemple #3
0
 public void OnLeaderCallFollow(stCallFollowRelationUserCmd_CS cmd)
 {
     DataManager.Manager <TeamDataManager>().OnLeaderCallFollow(cmd);
 }