// Start is called before the first frame update void Start() { playerSpawner = GameObject.FindGameObjectWithTag("_Scene"); topPlayerFinder = playerSpawner.GetComponent <spawnPlayer>(); player = topPlayerFinder.topPlayer; spawnPlatformPosition = player.gameObject.transform.position; }
public void Initialize() { playerSpawner = GameObject.FindGameObjectWithTag("_Scene"); topPlayerFinder = playerSpawner.GetComponent <spawnPlayer>(); player = topPlayerFinder.topPlayer; spawnPlatformPosition = new Vector3(0, 0, 0); //SpawnPlatforms(0); }
// Start is called before the first frame update void Start() { playerSpawner = GameObject.FindGameObjectWithTag("_Scene"); topPlayerFinder = playerSpawner.GetComponent <spawnPlayer>(); player = topPlayerFinder.topPlayer; }
void Awake() { Instance = this; }