public spawnInfo getSpawn(int connectionId) { Player p = players[connections.Find(id => id == connectionId)]; GameObject spawn = spawns[p.spawnInd]; NetworkInstanceId sid = spawn.GetComponent <NetworkIdentity>().netId; //print(sid); //for (uint i = 0; i < 10; i++) //{ // print(i + " sev " + NetworkServer.FindLocalObject(new NetworkInstanceId(i))); //} spawnInfo si = new spawnInfo(sid, p.team); return(si); }
void Update() { for (int i = 0; i < spawningLines.Count; i++) { currLine = spawningLines[i]; if (currLine.spawnIndex >= currLine.spawnAmount) { spawningLines.RemoveAt(i); levelScript.finishedPhase(); i--;//to compensate for the list reducing in size. continue; } if (currLine.spawnTimer >= currLine.spawnPeriod) { var enemy = Instantiate(currLine.enemy, transform.position, Quaternion.identity, transform); if (transform.rotation.z != 0) { enemy.transform.localScale = new Vector3(enemy.transform.localScale.x, (enemy.transform.localScale.y / 3), enemy.transform.localScale.z); enemy.transform.position = new Vector3(enemy.transform.position.x, (enemy.transform.position.y + Random.Range(-1f, 1f)), enemy.transform.position.z); } else { enemy.transform.localScale = new Vector3((enemy.transform.localScale.x / 3), enemy.transform.localScale.y, enemy.transform.localScale.z); enemy.transform.position = new Vector3((enemy.transform.position.x + Random.Range(-1f, 1f)), enemy.transform.position.y, enemy.transform.position.z); } enemy.GetComponent <DijkstraPath>().mapObject = levelScript.dijkstraMap; enemy.GetComponent <Monster>().LevelController = levelController; enemy.GetComponent <Monster>().splatterEffects = splatterEffects; levelScript.spawnEnemy(currLine.progressCost / currLine.spawnAmount); currLine.spawnTimer = 0; currLine.spawnIndex++; } currLine.spawnTimer += Time.deltaTime; } }