void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } Setup(); }
void Awake() { current = this; }
void Awake() { current = this; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } Setup(); }
void Awake() { current = this; }
void Awake() { current = this; }