void Start() { damRampLeft = GameObject.Find("Dam_Ramp_Left"); damRampRight = GameObject.Find("Dam_Ramp_Right"); soundPlayer = GameObject.Find("Sound_Player").GetComponent <sound_player>(); }
// Use this for initialization void Start() { rBody = GetComponent <Rigidbody2D>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent <Animator>(); //reference to the beaver mouth (to determine if can breath) beaverMouth = beaverSprite.transform.GetChild(1).gameObject; moveInputScript = gameObject.GetComponent <get_input>(); playerStateScript = gameObject.GetComponent <player_state>(); facingAngle = 0.0f; facingRight = true; //facing right initially leftAnalogThresh = 0.001f; moveForce = constants.moveForceNormal; animator.SetBool("on_land", true); animator.SetBool("is_moving", false); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); //team 2 faces left to start if (playerStateScript.GetTeamNumber() == "2") { Flip(); } }
// Use this for initialization void Start() { //dashInputScript = GetComponent<get_input>(); playerStateScript = GetComponent <player_state>(); movingScript = GetComponent <moving>(); throwingScript = GetComponent <throwing>(); animator = transform.GetChild(1).gameObject.GetComponent <Animator> (); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); }
void Start() { clamSprite = gameObject.GetComponentInParent <SpriteRenderer>(); animator = gameObject.GetComponentInParent <Animator>(); scoreKeeperScript = GameObject.Find("Score_Keeper").GetComponent <score_keeper> (); soundPlayer = GameObject.Find("Sound_Player").GetComponent <sound_player>(); spawnPoints = GameObject.FindGameObjectsWithTag("Jellyfish"); }
// Use this for initialization void Start() { //dashInputScript = GetComponent<get_input>(); playerStateScript = GetComponent<player_state>(); movingScript = GetComponent<moving>(); throwingScript = GetComponent<throwing>(); animator = transform.GetChild(1).gameObject.GetComponent<Animator> (); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); }
void Start() { //get the state script playerStateScript = GetComponent <player_state> (); //get the GameObject beaverSprite = transform.GetChild(1).gameObject; beaverMouth = transform.GetChild(1).gameObject; beaverPearlCollider = beaverSprite.transform.GetChild(0).gameObject; // get Player name form patent object Player_name = gameObject.transform.name; //gettign the scripts that will be disabled movingScript = GetComponent <moving> (); dashScript = GetComponent <dash> (); throwingScript = GetComponent <throwing> (); colDetectScript = GetComponent <collision_detection> (); //get the scripts to animate the indicator // if (Player_name == "Beaver1") { // iconIndicator = GameObject.FindGameObjectWithTag ("iconP1").GetComponent<Animator>(); // // } else if (Player_name == "Beaver2") { // iconIndicator = GameObject.FindGameObjectWithTag ("iconP2").GetComponent<Animator>(); // } //getting the particle system Bubbles = beaverMouth.GetComponentInChildren <ParticleSystem> (); //setting the emmision to 0 Bubbles.emissionRate = 0; //initially not suffocating //isSuffocating = false; playerStateScript.SetIsSuffocating(false); // gettign the ridgit body of the Player rBody = GetComponent <Rigidbody2D> (); // getting the animator. animator = transform.GetChild(1).gameObject.GetComponent <Animator> (); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); }
void Start() { r_body = GetComponent <Rigidbody2D>(); dashInputScript = GetComponent <get_input>(); playerStateScript = GetComponent <player_state>(); movingScript = GetComponent <moving>(); // throwingScript = GetComponent<throwing>(); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent <Animator>(); }
void Start() { //get references to the child object pearlOffset = transform.GetChild(0).gameObject; beaverSprite = transform.GetChild(1).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent <SpriteRenderer>(); throwInputScript = gameObject.GetComponent <get_input>(); aimingDirScript = gameObject.GetComponent <aiming>(); colDetectScript = transform.GetComponent <collision_detection> (); playerStateScript = GetComponent <player_state>(); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); }
// Use this for initialization void Start() { //get references to the child objects pearlOffset = transform.GetChild(0).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent <SpriteRenderer>(); playerStateScript = gameObject.GetComponent <player_state>(); numberOfPlatformsTouching = 0; damageScript = GetComponent <damage> (); rBody = GetComponent <Rigidbody2D> (); scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent <score_keeper>(); statusAnim = GetComponent <Animator> (); soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>(); }
void Start() { //get the state script playerStateScript = GetComponent<player_state> (); //get the GameObject beaverSprite = transform.GetChild (1).gameObject; beaverMouth = transform.GetChild (1).gameObject; beaverPearlCollider = beaverSprite.transform.GetChild (0).gameObject; // get Player name form patent object Player_name = gameObject.transform.name; //gettign the scripts that will be disabled movingScript = GetComponent<moving> (); dashScript = GetComponent<dash> (); throwingScript = GetComponent<throwing> (); colDetectScript = GetComponent<collision_detection> (); //get the scripts to animate the indicator // if (Player_name == "Beaver1") { // iconIndicator = GameObject.FindGameObjectWithTag ("iconP1").GetComponent<Animator>(); // // } else if (Player_name == "Beaver2") { // iconIndicator = GameObject.FindGameObjectWithTag ("iconP2").GetComponent<Animator>(); // } //getting the particle system Bubbles = beaverMouth.GetComponentInChildren<ParticleSystem> (); //setting the emmision to 0 Bubbles.emissionRate = 0; //initially not suffocating //isSuffocating = false; playerStateScript.SetIsSuffocating (false); // gettign the ridgit body of the Player rBody = GetComponent<Rigidbody2D> (); // getting the animator. animator = transform.GetChild (1).gameObject.GetComponent<Animator> (); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); }
void Start() { //get references to the child object pearlOffset = transform.GetChild(0).gameObject; beaverSprite = transform.GetChild (1).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent<SpriteRenderer>(); throwInputScript = gameObject.GetComponent<get_input>(); aimingDirScript = gameObject.GetComponent<aiming>(); colDetectScript = transform.GetComponent<collision_detection> (); playerStateScript = GetComponent<player_state>(); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); }
void Start() { clamSprite = gameObject.GetComponentInParent<SpriteRenderer>(); animator = gameObject.GetComponentInParent<Animator>(); scoreKeeperScript = GameObject.Find ("Score_Keeper").GetComponent<score_keeper> (); soundPlayer = GameObject.Find ("Sound_Player").GetComponent<sound_player>(); spawnPoints = GameObject.FindGameObjectsWithTag("Jellyfish"); }
// Use this for initialization void Start() { //get references to the child objects pearlOffset = transform.GetChild (0).gameObject; //get reference to the sprite renderer located on the pearlOffset child object pearlRenderer = pearlOffset.GetComponent<SpriteRenderer>(); playerStateScript = gameObject.GetComponent<player_state>(); numberOfPlatformsTouching = 0; damageScript = GetComponent<damage> (); rBody = GetComponent<Rigidbody2D> (); scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent<score_keeper>(); statusAnim = GetComponent<Animator> (); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); }
// Use this for initialization void Start() { rBody = GetComponent<Rigidbody2D>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent<Animator>(); //reference to the beaver mouth (to determine if can breath) beaverMouth = beaverSprite.transform.GetChild (1).gameObject; moveInputScript = gameObject.GetComponent<get_input>(); playerStateScript = gameObject.GetComponent<player_state>(); facingAngle = 0.0f; facingRight = true; //facing right initially leftAnalogThresh = 0.001f; moveForce = constants.moveForceNormal; animator.SetBool ("on_land", true); animator.SetBool ("is_moving", false); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); //team 2 faces left to start if (playerStateScript.GetTeamNumber () == "2") { Flip (); } }
void Start() { r_body = GetComponent<Rigidbody2D>(); dashInputScript = GetComponent<get_input>(); playerStateScript = GetComponent<player_state>(); movingScript = GetComponent<moving>(); // throwingScript = GetComponent<throwing>(); soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>(); //get reference to the animator located on the beaver_sprite child object beaverSprite = transform.GetChild(1).gameObject; animator = beaverSprite.GetComponent<Animator>(); }