private void handleSound(float speed)
 {
     if (verticalInput == 0.0f)
     {
         sh.play_idle();
     }
     if (verticalInput > 0 && speed > 0 && speed < 20)
     {
         sh.play_accLow();
     }
     else if (verticalInput > 0 && speed > 20 && speed < 38)
     {
         sh.play_accMed();
     }
     else if (verticalInput > 0 && speed > 38 && speed < 100)
     {
         sh.play_accHigh();
     }
     else if (verticalInput < 0 && speed > 0 && speed < 20)
     {
         sh.play_decLow();
     }
     else if (verticalInput < 0 && speed > 20 && speed < 38)
     {
         sh.play_decMed();
     }
     else if (verticalInput < 0 && speed > 38 && speed < 100)
     {
         sh.play_decHigh();
     }
 }