Exemple #1
0
        void SND_setup()
        {
            sndBuffer *p, *q;
            cvar_t *   cv;
            int        scs;

            cv = Cvar_Get("com_soundMegs", DEF_COMSOUNDMEGS, CVAR_LATCH | CVAR_ARCHIVE);

            scs = (cv->integer * 1536);

            buffer = (sndBuffer *)malloc(scs * sizeof(sndBuffer));
            // allocate the stack based hunk allocator
            sfxScratchBuffer  = (short *)malloc(SND_CHUNK_SIZE * sizeof(short) * 4);            //Hunk_Alloc(SND_CHUNK_SIZE * sizeof(short) * 4);
            sfxScratchPointer = NULL;

            inUse = scs * sizeof(sndBuffer);
            p     = buffer;;
            q     = p + scs;
            while (--q > p)
            {
                *(sndBuffer **)q = q - 1;
            }

            *(sndBuffer **)q = NULL;
            freelist         = p + scs - 1;

            Com_Printf("Sound memory manager started\n");
        }
Exemple #2
0
        sndBuffer *SND_malloc()
        {
            sndBuffer *v;

redo:
            if (freelist == NULL)
            {
                S_FreeOldestSound();
                goto redo;
            }

            inUse      -= sizeof(sndBuffer);
            totalInUse += sizeof(sndBuffer);

            v        = freelist;
            freelist = *(sndBuffer **)freelist;
            v->next  = NULL;
            return(v);
        }
Exemple #3
0
 void    SND_free(sndBuffer *v)
 {
     *(sndBuffer **)v = freelist;
     freelist         = (sndBuffer *)v;
     inUse           += sizeof(sndBuffer);
 }