public MainWindow(string[] args)
        {
            // Set configuration parameters
            InitParameters init_params = new InitParameters();

            init_params.resolution       = RESOLUTION.HD1080;
            init_params.cameraFPS        = 30;
            init_params.depthMode        = DEPTH_MODE.ULTRA;
            init_params.coordinateUnits  = UNIT.METER;
            init_params.coordinateSystem = COORDINATE_SYSTEM.RIGHT_HANDED_Y_UP;

            parseArgs(args, ref init_params);
            // Open the camera
            zedCamera = new Camera(0);
            ERROR_CODE err = zedCamera.Open(ref init_params);

            if (err != ERROR_CODE.SUCCESS)
            {
                Environment.Exit(-1);
            }

            if (!(zedCamera.CameraModel == sl.MODEL.ZED2 || zedCamera.CameraModel == sl.MODEL.ZED2i))
            {
                Console.WriteLine(" ERROR : Use ZED2/ZED2i Camera only");
                return;
            }

            // Enable tracking (mandatory for object detection)
            PositionalTrackingParameters positionalTrackingParameters = new PositionalTrackingParameters();

            zedCamera.EnablePositionalTracking(ref positionalTrackingParameters);

            runtimeParameters = new RuntimeParameters();

            // Enable the Objects detection module
            ObjectDetectionParameters obj_det_params = new ObjectDetectionParameters();

            obj_det_params.enableObjectTracking = true; // the object detection will track objects across multiple images, instead of an image-by-image basis
            isTrackingON = obj_det_params.enableObjectTracking;
            obj_det_params.enable2DMask      = false;
            obj_det_params.enableBodyFitting = true; // smooth skeletons moves
            obj_det_params.imageSync         = true; // the object detection is synchronized to the image
            obj_det_params.detectionModel    = sl.DETECTION_MODEL.HUMAN_BODY_ACCURATE;

            zedCamera.EnableObjectDetection(ref obj_det_params);

            // Create ZED Objects filled in the main loop
            camPose = new sl.Pose();
            objects = new Objects();
            int Height = zedCamera.ImageHeight;
            int Width  = zedCamera.ImageWidth;

            imageLeft  = new Mat();
            displayRes = new Resolution(Math.Min((uint)Width, 1280), Math.Min((uint)Height, 720));
            imgScale   = new sl.float2((int)displayRes.width / (float)Width, (int)displayRes.height / (float)Height);
            imageLeft.Create(displayRes, MAT_TYPE.MAT_8U_C4, MEM.CPU);

            imageLeftOcv = new OpenCvSharp.Mat((int)displayRes.height, (int)displayRes.width, OpenCvSharp.MatType.CV_8UC4, imageLeft.GetPtr());

            pointCloud = new sl.Mat();
            pcRes      = new Resolution(Math.Min((uint)Width, 720), Math.Min((uint)Height, 404));
            pointCloud.Create(pcRes, MAT_TYPE.MAT_32F_C4, MEM.CPU);

            // Create OpenGL Viewer
            viewer = new GLViewer(new Resolution((uint)Width, (uint)Height));

            // Configure object detection runtime parameters
            obj_runtime_parameters = new ObjectDetectionRuntimeParameters();
            obj_runtime_parameters.detectionConfidenceThreshold = 40;

            window_name = "ZED| 2D View";
            Cv2.NamedWindow(window_name, WindowMode.Normal);// Create Window

            // Create OpenGL window
            CreateWindow();
        }
Exemple #2
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        /// <summary>
        ///  Creates an OpenCV version of a ZED Mat.
        /// </summary>
        /// <param name="zedmat">Source ZED Mat.</param>
        /// <param name="zedmattype">Type of ZED Mat - data type and channel number.
        /// <returns></returns>
        public static OpenCvSharp.Mat SLMat2CVMat(ref sl.Mat zedmat, MAT_TYPE zedmattype)
        {
            int cvmattype = SLMatType2CVMatType(zedmattype);

            OpenCvSharp.Mat cvmat = new OpenCvSharp.Mat(zedmat.GetHeight(), zedmat.GetWidth(), cvmattype, zedmat.GetPtr());

            return(cvmat);
        }