// Use this for initialization void Start() { sk = GameObject.FindGameObjectWithTag("Player").GetComponent<skillScript>(); if (sk.currentSkills [index] == null) field.text = "none"; else field.text = sk.currentSkills [index].name; }
// Use this for initialization void Start() { xp = GameObject.FindGameObjectWithTag ("Player").GetComponent<Experience> (); sk = GameObject.FindGameObjectWithTag ("Player").GetComponent<skillScript> (); for (int i = 0; i < sk.skills.Length; i++) { fields[i].text = sk.skills[i].name; levels[i].text = sk.skills[i].level.ToString (); } }