// Use this for initialization void Start() { skSP = GetComponent <skSpawner> (); ui = uiCanvas.GetComponent <UInterface_Assembly> (); pRef = Camera.main.GetComponent <PartsReference> (); playerInventory = Camera.main.GetComponent <InventoryManager> ().playerInventory; aS = GetComponent <AudioSource> (); selectPosition = transform.position; mementoPosition = mementoPositionMarker.position; }
// Use this for initialization void Start() { skSp = GetComponent <skSpawner> (); }