public void showdown_Process(int seqid, TProtocol iprot, TProtocol oprot)
 {
   showdown_args args = new showdown_args();
   args.Read(iprot);
   iprot.ReadMessageEnd();
   showdown_result result = new showdown_result();
   iface_.showdown(args.Competitor, args.Cards, args.Hand);
   oprot.WriteMessageBegin(new TMessage("showdown", TMessageType.Reply, seqid)); 
   result.Write(oprot);
   oprot.WriteMessageEnd();
   oprot.Transport.Flush();
 }
 public void send_showdown(API.Competitor competitor, List<API.Card> cards, API.HandDescriptor hand)
 #endif
 {
   oprot_.WriteMessageBegin(new TMessage("showdown", TMessageType.Call, seqid_));
   showdown_args args = new showdown_args();
   args.Competitor = competitor;
   args.Cards = cards;
   args.Hand = hand;
   args.Write(oprot_);
   oprot_.WriteMessageEnd();
   #if SILVERLIGHT
   return oprot_.Transport.BeginFlush(callback, state);
   #else
   oprot_.Transport.Flush();
   #endif
 }