public shootersRow AddshootersRow(bool Move, int competitorId, int Lane, string Name, string Club, string Weapon, string WeaponClass) { shootersRow rowshootersRow = ((shootersRow)(this.NewRow())); rowshootersRow.ItemArray = new object[] { Move, competitorId, Lane, Name, Club, Weapon, WeaponClass }; this.Rows.Add(rowshootersRow); return(rowshootersRow); }
public void RemoveshootersRow(shootersRow row) { this.Rows.Remove(row); }
public void AddshootersRow(shootersRow row) { this.Rows.Add(row); }
public shootersRowChangeEvent(shootersRow row, global::System.Data.DataRowAction action) { this.eventRow = row; this.eventAction = action; }
public shootersRowChangeEvent(shootersRow row, DataRowAction action) { this.eventRow = row; this.eventAction = action; }
public shootersRowChangeEvent(shootersRow row, DataRowAction action) { this.eventRow = row; this.eventAction = action; }
public void RemoveshootersRow(shootersRow row) { this.Rows.Remove(row); }
public void AddshootersRow(shootersRow row) { this.Rows.Add(row); }