void Start() { stopShoot = _trenchManager.GetComponent <trenchManager>(); activeDeadBool = trenchDead.GetComponent <trenchExplode>(); MAGdead = particleSystem.GetComponent <shootMAG>(); Health = 100; bullet = GameObject.Find("BulletM4a1"); GODead = false; }
void Start() { captGunbools = trenchGO.GetComponent <lookAtTrench>(); detection = trenchGO.GetComponent <DetectTarget>(); gettingTypeShoot = _particleSystem.GetComponent <shootMAG>(); captTarget = GameObject.Find("Player"); target = captTarget.transform; detection.enemiesTag = target.tag; currentState = sceneBuilder.Behavior.Idle; // vehicle start in Vigilant }