void OnGUI () { if(!UseManager) return; float sw =Screen.width, sh= Screen.height; shared creatureScript=null; if(creaturesList.Count>0 && creaturesList[selected] && creaturesList[selected].activeInHierarchy) creatureScript=creaturesList[selected].GetComponent<shared>(); //Get creature script GUIStyle style = new GUIStyle("box"); style.fontSize=16; if(Cursor.lockState==CursorLockMode.None) { //Show creature info on toolbar & Camera mode select if(creatureScript&&CameraMode!=0) { GUI.Box(new Rect(0, 0, sw, 50), creaturesList[selected].name); GUI.color=Color.yellow; if(GUI.Button(new Rect(0,5, (sw/16)-4, 20), "Free")) CameraMode=0; if(CameraMode==1) GUI.color=Color.green; if(GUI.Button(new Rect((sw/16)*1.5f, 5, (sw/16)-4, 20), "Follow")) CameraMode=1; GUI.color=Color.yellow; if(CameraMode==2) GUI.color=Color.green; if(GUI.Button(new Rect((sw/16)*3.0f, 5, (sw/16)-4, 20), "POV")) CameraMode=2; } else { GUI.Box(new Rect(0, 0, sw, 50), "", style); if(creatureScript) { GUI.color=Color.green; GUI.Button(new Rect(0,5, (sw/16)-4, 20), "Free"); GUI.color=Color.yellow; if(GUI.Button(new Rect((sw/16)*1.5f, 5, (sw/16)-4, 20), "Follow")) CameraMode=1; if(GUI.Button(new Rect((sw/16)*3.0f, 5, (sw/16)-4, 20), "POV")) CameraMode=2; } } GUI.color=Color.white; Cursor.visible = true; //Toolbar tabs if(!ShowGUI) GUI.Box(new Rect(0, 0, sw, 50), ""); string[] toolbarStrings = new string[] {"File", "Creatures", "Options", "Help"}; GUI.color=Color.yellow; toolBarTab = GUI.Toolbar(new Rect(0, 30, sw, 20), toolBarTab, toolbarStrings); GUI.color=Color.white; switch(toolBarTab) { //File case 0: GUI.Box (new Rect(0, 50, sw, sh-50), "", style); if(GUI.Button(new Rect((sw/2)-60, (sh/2)-35, 120, 30), "Reset")) SceneManager.LoadScene(0); //Reset if(GUI.Button (new Rect((sw/2)-60, (sh/2)+5, 120, 30), "Quit")) Application.Quit(); //Quit break; //Creatures case 1: if(creatureScript) { // Creature box GUI.Box (new Rect(0, 50, sw*0.25f, (sh*0.75f)-50),""); // Creature name - rename field string rename=creaturesList[selected].name; creaturesList[selected].name=GUI.TextField(new Rect(25, 50, sw*0.25f-25, 25), rename, style); //Delete button if(GUI.Button (new Rect(0, 50, 25, 25), "X")) { Destroy(creaturesList[selected].gameObject); creaturesList.RemoveAt(selected); if(selected>0) selected--; else if(creaturesList.Count>0) selected=creaturesList.Count-1; else return; } //Browse Creatures if(browser) { if(GUI.Button (new Rect(0, 75, (sw*0.25f), 25), "Close Browser" )) browser=false; GUI.Box (new Rect(0, 100, sw*0.25f, (sh*0.75f)-100),"Creatures : "+creaturesList.Count); scroll1 = GUI.BeginScrollView(new Rect(0, 130, sw*0.25f, (sh*0.75f)-140), scroll1, new Rect(0, 0, 270, creaturesList.Count*40), false, true); int end_i=creaturesList.Count, start=Mathf.RoundToInt(scroll1.y/40); end_i=Mathf.Clamp(end_i, start , start+Mathf.RoundToInt((sh*0.75f)/40)); for(int i=start; i<end_i; i++) { float line = 40*i; //green light for current selected creature if(selected!=i) GUI.color=Color.gray; else GUI.color=Color.white; //draw creature array num GUI.Label (new Rect(5, line, sw*0.25f-30, 25), (i+1)+". " ); // delete button if(GUI.Button (new Rect(30, line, 20, 20), "X" )) { if(i<=selected && selected>0 | selected==creaturesList.Count-1) selected--; Destroy(creaturesList[i].gameObject); creaturesList.RemoveAt(i); return; } //button show creature name/select creature if(GUI.Button (new Rect(50, line, 140, 20), creaturesList[i].name )) { selected=i; CameraMode=1; } if(GUI.Button (new Rect(190, line, 40, 20), "Edit" )) { selected=i; browser=false; } //get creature script shared Script= creaturesList[i].gameObject.GetComponent<shared>(); //show current creature behavior GUI.Label (new Rect(235, line, sw*0.25f-30, 25), Script.behavior+" "+Script.behaviorCount); //browser health bar Rect bar= new Rect(0, 0, 0.1f, 0.1f); GUI.color=Color.black; GUI.DrawTextureWithTexCoords(new Rect(30, line+22, 50, 4), icons, bar, false); GUI.DrawTextureWithTexCoords(new Rect(85, line+22, 50, 4), icons, bar, false); GUI.color=Color.green; GUI.DrawTextureWithTexCoords(new Rect(30, line+22, Script.Health/2, 4), icons, bar, false); GUI.color=Color.yellow; GUI.DrawTextureWithTexCoords(new Rect(85,line+22, Script.Food/2, 4), icons, bar, false); if(!Script.CanSwim) { GUI.color=Color.black; GUI.DrawTextureWithTexCoords(new Rect(140, line+22, 50, 4), icons, bar, false); GUI.DrawTextureWithTexCoords(new Rect(195, line+22, 50, 4), icons, bar, false); GUI.color=Color.cyan; GUI.DrawTextureWithTexCoords(new Rect(140, line+22, Script.Water/2, 4), icons, bar, false); GUI.color=Color.gray; GUI.DrawTextureWithTexCoords(new Rect(195,line+22, Script.Fatigue/2, 4), icons, bar, false); } } GUI.EndScrollView(); } else { //Start browse if(GUI.Button (new Rect((sw*0.25f)/4, 75, (sw*0.25f)/2, 20), "Browse : "+(selected+1)+"/"+creaturesList.Count )) browser=true; //Creature select if(GUI.Button (new Rect(0, 75, (sw*0.25f)/4, 20), "<<")) { if(selected>0) selected--; else selected=creaturesList.Count-1; } if(GUI.Button (new Rect(((sw*0.25f)/4)*3, 75, (sw*0.25f)/4, 20), ">>")) { if(selected < creaturesList.Count-1) selected++; else selected=0; } scroll1 = GUI.BeginScrollView(new Rect(0, 110, sw*0.25f, (sh*0.75f)-110), scroll1, new Rect(0, 0, 0, 430), false, true); //AI on/off if(creatureScript.AI) { GUI.color=Color.gray; if(GUI.Button (new Rect(sw*0.25f/2, 0, sw*0.25f/2-20, 25), "Player")) creatureScript.SetAI(false); GUI.color=Color.green; GUI.Box (new Rect(10, 0, sw*0.25f/2-10, 25), "A.I. : "+creatureScript.behavior ); } else { GUI.color=Color.green; GUI.Box (new Rect(sw*0.25f/2, 0, sw*0.25f/2-20, 25), "Player"); GUI.color=Color.gray; if(GUI.Button (new Rect(10, 0, sw*0.25f/2-10, 25), "A.I." )) creatureScript.SetAI(true); } GUI.color=Color.white; //Model materials int body= creatureScript.BodySkin.GetHashCode(); int eyes= creatureScript.EyesSkin.GetHashCode(); if(GUI.Button (new Rect(10, 30, sw*0.25f-30, 25), "Body Skin : "+creatureScript.BodySkin)) { if(body<2) body++; else body=0; creatureScript.SetMaterials(body, eyes); } if(GUI.Button (new Rect(10, 60, sw*0.25f-30, 25), "Eyes Skin : "+creatureScript.EyesSkin)) { if(eyes<15)eyes++; else eyes=0; creatureScript.SetMaterials(body, eyes); } //Model scale float Scale=creaturesList[selected].transform.localScale.x; GUI.Box(new Rect(10, 90, sw*0.25f-30, 25), "Scale : "+Mathf.Round(Scale*100)/100); Scale=GUI.HorizontalSlider(new Rect(10, 110, sw*0.25f-30, 25), Scale, 0.1f, 1.0f); if(Scale!=creaturesList[selected].transform.localScale.x) creaturesList[selected].SendMessage("SetScale", Mathf.Round(Scale*100)/100); //Animation speed float Speed= creatureScript.AnimSpeed; GUI.Box(new Rect(10, 125, sw*0.25f-30, 25), "Animation Speed : "+Mathf.Round(Speed*100)/100); creatureScript.AnimSpeed=GUI.HorizontalSlider(new Rect(10, 145, sw*0.25f-30, 25), Speed, 0.0f, 2.0f); //Health float Health=creatureScript.Health; GUI.Box(new Rect(10, 160, sw*0.25f-30, 25), "Health : "+Mathf.Round(Health*10)/10); Health=GUI.HorizontalSlider(new Rect(10, 180, sw*0.25f-30, 25), creatureScript.Health, 0, 100); creatureScript.Health =Health; //Food float Food=creatureScript.Food; GUI.Box(new Rect(10, 200, sw*0.25f-30, 20), "Food : "+Mathf.Round(Food*10)/10); Food=GUI.HorizontalSlider(new Rect(10, 220, sw*0.25f-30, 20), creatureScript.Food, 0, 100); creatureScript.Food =Food; if(!creatureScript.CanSwim) { //Water float Water=creatureScript.Water; GUI.Box(new Rect(10, 240, sw*0.25f-30, 20), "Water : "+Mathf.Round(Water*10)/10); Water=GUI.HorizontalSlider(new Rect(10, 260, sw*0.25f-30, 20), creatureScript.Water, 0, 100); creatureScript.Water =Water; //Fatigue float Fatigue=creatureScript.Fatigue; GUI.Box(new Rect(10, 280, sw*0.25f-30, 20), "Fatigue : "+Mathf.Round(Fatigue*10)/10); Fatigue=GUI.HorizontalSlider(new Rect(10, 300, sw*0.25f-30, 20), creatureScript.Fatigue, 0, 100); creatureScript.Fatigue =Fatigue; } else { GUI.Box(new Rect(10, 240, sw*0.25f-30, 20), "Water : N/A"); GUI.Box(new Rect(10, 280, sw*0.25f-30, 20), "Fatigue : N/A"); } //Damage float Damage=creatureScript.DamageMultiplier; GUI.Box(new Rect(10, 320, sw*0.25f-30, 20), "Damages X"+Mathf.Round(creatureScript.DamageMultiplier*100)/100); Damage=GUI.HorizontalSlider(new Rect(10, 340, sw*0.25f-30, 20), creatureScript.DamageMultiplier, 1, 10); creatureScript.DamageMultiplier=Damage; //Armor float Armor=creatureScript.ArmorMultiplier; GUI.Box(new Rect(10, 360, sw*0.25f-30, 20), "Armor X"+Mathf.Round(creatureScript.ArmorMultiplier*100)/100); Armor=GUI.HorizontalSlider(new Rect(10, 380, sw*0.25f-30, 20), creatureScript.ArmorMultiplier, 1, 10); creatureScript.ArmorMultiplier=Armor; GUI.EndScrollView(); } } else GUI.Box (new Rect(0, 50, sw*0.25f, (sh*0.75f)-50), "None", style); //Add new creature GUI.color=Color.yellow; if(addCreatureTab==-2) { if(GUI.Button (new Rect(0, sh*0.75f, sw*0.25f, 25), "")) addCreatureTab=-1; GUI.Box(new Rect(0, sh*0.75f, sw/4, sh/4), "Add a new creature", style); } else if(addCreatureTab==-1) { if(GUI.Button (new Rect(0, sh*0.75f, sw*0.25f, 25), "")) addCreatureTab=-2; GUI.Box(new Rect(0, sh*0.75f, sw/4, sh/4), "Cancel", style); GUI.Box(new Rect(sw/4, 50, sw*0.75f, sh-50), "Select a specie", style); scroll2 = GUI.BeginScrollView(new Rect(sw/4, sh/4, sw*0.75f, sh*0.75f), scroll2, new Rect(0, 0, 740, 290)); //Volume I GUI.color=Color.yellow; GUI.Box(new Rect(25, 0, 140, 25), "Vol. I", style); CheckCollection("Ankylosaurus", new Rect(25, 30, 140, 20)); CheckCollection("Brachiosaurus", new Rect(25, 50, 140, 20)); CheckCollection("Compsognathus", new Rect(25, 70, 140, 20)); CheckCollection("Dilophosaurus", new Rect(25, 90, 140, 20)); CheckCollection("Dimetrodon", new Rect(25, 110, 140, 20)); CheckCollection("Oviraptor", new Rect(25, 130, 140, 20)); CheckCollection("Parasaurolophus", new Rect(25, 150, 140, 20)); CheckCollection("Pteranodon", new Rect(25, 170, 140, 20)); CheckCollection("Spinosaurus", new Rect(25, 190, 140, 20)); CheckCollection("Stegosaurus", new Rect(25, 210, 140, 20)); CheckCollection("Triceratops", new Rect(25, 230, 140, 20)); CheckCollection("Tyrannosaurus Rex", new Rect(25, 250, 140, 20)); CheckCollection("Velociraptor", new Rect(25, 270, 140, 20)); //Volume II GUI.color=Color.yellow; GUI.Box(new Rect(170, 0, 140, 25), "Vol. II", style); CheckCollection("Argentinosaurus", new Rect(170, 30, 140, 20)); CheckCollection("Baryonyx", new Rect(170, 50, 140, 20)); CheckCollection("Carnotaurus", new Rect(170, 70, 140, 20)); CheckCollection("Dimorphodon", new Rect(170, 90, 140, 20)); CheckCollection("Gallimimus", new Rect(170, 110, 140, 20)); CheckCollection("Iguanodon", new Rect(170, 130, 140, 20)); CheckCollection("Kentrosaurus", new Rect(170, 150, 140, 20)); CheckCollection("Ouranosaurus", new Rect(170, 170, 140, 20)); CheckCollection("Pachycephalosaurus", new Rect(170, 190, 140, 20)); CheckCollection("Protoceratops", new Rect(170, 210, 140, 20)); CheckCollection("Quetzalcoatlus", new Rect(170, 230, 140, 20)); CheckCollection("Styracosaurus", new Rect(170, 250, 140, 20)); CheckCollection("Troodon", new Rect(170, 270, 140, 20)); //Volume III GUI.color=Color.yellow; GUI.Box(new Rect(315, 0, 140, 25), "Vol. III", style); CheckCollection("Acrocanthosaurus", new Rect(315, 30, 140, 20)); CheckCollection("Allosaurus", new Rect(315, 50, 140, 20)); CheckCollection("Amargasaurus", new Rect(315, 70, 140, 20)); CheckCollection("Apatosaurus", new Rect(315, 90, 140, 20)); CheckCollection("Archaeopteryx", new Rect(315, 110, 140, 20)); CheckCollection("Ceratosaurus", new Rect(315, 130, 140, 20)); CheckCollection("Corythosaurus", new Rect(315, 150, 140, 20)); CheckCollection("Ornithocheirus", new Rect(315, 170, 140, 20)); CheckCollection("Pachyrhinosaurus", new Rect(315, 190, 140, 20)); CheckCollection("Postosuchus", new Rect(315, 210, 140, 20)); CheckCollection("Proganochelys", new Rect(315, 230, 140, 20)); CheckCollection("Psittacosaurus", new Rect(315, 250, 140, 20)); CheckCollection("Therizinosaurus", new Rect(315, 270, 140, 20)); //Volume IV GUI.color=Color.yellow; GUI.Box(new Rect(460, 0, 140, 25), "Vol. IV", style); CheckCollection("Ammonite", new Rect(460, 30, 140, 20)); CheckCollection("Anomalocaris", new Rect(460, 50, 140, 20)); CheckCollection("Archelon", new Rect(460, 70, 140, 20)); CheckCollection("Dunkleosteus", new Rect(460, 90, 140, 20)); CheckCollection("Giant Orthocone", new Rect(460, 110, 140, 20)); CheckCollection("Helicoprion", new Rect(460, 130, 140, 20)); CheckCollection("Ichthyosaur", new Rect(460, 150, 140, 20)); CheckCollection("Leedsichthys", new Rect(460, 170, 140, 20)); CheckCollection("Mosasaurus", new Rect(460, 190, 140, 20)); CheckCollection("Onchopristis", new Rect(460, 210, 140, 20)); CheckCollection("Sarcosuchus", new Rect(460, 230, 140, 20)); CheckCollection("Styxosaurus", new Rect(460, 250, 140, 20)); CheckCollection("Xenacanthus", new Rect(460, 270, 140, 20)); //Volume V GUI.color=Color.yellow; GUI.Box(new Rect(605, 0, 140, 25), "Vol. V", style); CheckCollection("Arthropleura", new Rect(605, 30, 140, 20)); CheckCollection("Coelacanth", new Rect(605, 50, 140, 20)); CheckCollection("Cynognathus", new Rect(605, 70, 140, 20)); CheckCollection("Diplocaulus", new Rect(605, 90, 140, 20)); CheckCollection("Euphoberia", new Rect(605, 110, 140, 20)); CheckCollection("Koolasuchus", new Rect(605, 130, 140, 20)); CheckCollection("Meganeuropsis", new Rect(605, 150, 140, 20)); CheckCollection("Megazostrodon", new Rect(605, 170, 140, 20)); CheckCollection("Nephila Jurassica", new Rect(605, 190, 140, 20)); CheckCollection("Palaeocharinus", new Rect(605, 210, 140, 20)); CheckCollection("Proceratocephala", new Rect(605, 230, 140, 20)); CheckCollection("Pulmonoscorpius", new Rect(605, 250, 140, 20)); CheckCollection("Stethacanthus", new Rect(605, 270, 140, 20)); GUI.EndScrollView(); } else { if(GUI.Button (new Rect(0, sh*0.75f, sw*0.25f, 25), "")) { addCreatureTab=-1; return; } GUI.Box(new Rect(0, sh*0.75f, sw/4, sh/4), "Select Creature : "+CollectionList[addCreatureTab].name, style); GUI.color=Color.white; scroll2 = GUI.BeginScrollView(new Rect(0, (sh*0.75f)+40, sw*0.25f, (sh*0.25f)-40), scroll2, new Rect(0, 0, 0, 130), false, true); //AI GUI.Box(new Rect(10, 0, sw*0.25f-30, 25), ""); spawnAI= GUI.Toggle (new Rect(18, 0, 120, 25), spawnAI, " Spawn with AI "); //Random GUI.Box(new Rect(10, 30, sw*0.25f-30, 25), ""); rndSkin= GUI.Toggle (new Rect(18, 30, 100, 25), rndSkin, " Random skin"); //Random size GUI.Box(new Rect(10, 60, sw*0.25f-30, 25), ""); rndSize= GUI.Toggle (new Rect(18, 60, 100, 25), rndSize, " Random size"); if(rndSize) { if(GUI.Button(new Rect(130, 60, sw*0.25f-150, 25), "Span : "+rndSizeSpan.ToString())) { if(rndSizeSpan<5) rndSizeSpan++; else rndSizeSpan=1; } } //Random setting GUI.Box(new Rect(10, 90, sw*0.25f-30, 25), ""); rndSetting= GUI.Toggle (new Rect(18, 90, sw*0.25f-30, 25), rndSetting, " Random health settings"); GUI.EndScrollView(); //Spawn new creature if(GUI.Button (new Rect(sw*0.6f, sh/2, 80, 60), "SPAWN !")) { GameObject spawncreature = Instantiate(CollectionList[addCreatureTab] ,transform.position+transform.forward*10, Quaternion.identity); shared script=spawncreature.GetComponent<shared>(); if(!spawnAI) CameraMode=1; script.AI=spawnAI; if(rndSkin) { script.SetMaterials(Random.Range(0, 3), Random.Range(0, 16)); } if(rndSize) { script.SetScale( 0.5f+Random.Range((float) rndSizeSpan/-10, (float) rndSizeSpan/10)); } else script.SetScale(0.5f); if(rndSetting) { script.Health =Random.Range(25,100); script.Fatigue =Random.Range(25,100); script.Food =Random.Range(25,100); script.Water =Random.Range(25,100); } spawncreature.name=CollectionList[addCreatureTab].name; creaturesList.Add(spawncreature.gameObject); selected = creaturesList.IndexOf(spawncreature.gameObject); //add creature to creature list } } break; //Options case 2: GUI.Box (new Rect(0, 50, sw, sh-50), "Options", style); //Screen GUI.Box(new Rect((sw/2)-225, (sh/2)-110, 150, 220), "Screen", style); bool fullScreen=Screen.fullScreen; fullScreen= GUI.Toggle (new Rect((sw/2)-220, (sh/2)-80, 140, 20), fullScreen, " Fullscreen"); if(fullScreen!=Screen.fullScreen) Screen.fullScreen=!Screen.fullScreen; ShowFPS= GUI.Toggle (new Rect((sw/2)-220, (sh/2)-40, 140, 20), ShowFPS, " Show Fps"); ShowGUI= GUI.Toggle (new Rect((sw/2)-220, (sh/2), 140, 20), ShowGUI, " Show GUI"); //Controls GUI.Box(new Rect((sw/2)-75, (sh/2)-110, 150, 220), "Controls", style); InvertYAxis = GUI.Toggle (new Rect((sw/2)-70, (sh/2)-80, 140, 20), InvertYAxis, " Invert Y Axe"); GUI.Label(new Rect((sw/2)-70, (sh/2)-40, 140, 20), "Sensivity"); sensivity=GUI.HorizontalSlider(new Rect((sw/2)-70, (sh/2), 140, 20), sensivity, 0.1f, 10.0f); //Creatures GUI.Box(new Rect((sw/2)+75, (sh/2)-110, 150, 220), "Creatures", style); UseIK= GUI.Toggle (new Rect((sw/2)+80, (sh/2)-80, 140, 20), UseIK, " Use IK"); UseRaycast= GUI.Toggle (new Rect((sw/2)+80, (sh/2)-40, 140, 20), UseRaycast, " Use Raycast"); RealtimeGame= GUI.Toggle (new Rect((sw/2)+80, (sh/2), 140, 20), RealtimeGame, " Realtime Game"); break; //Help case 3: GUI.Box (new Rect(0, 50, sw, sh-50), "Controls", style); GUI.DrawTexture(new Rect(0, 50, sw, sh-50), helpscreen); break; } } else Cursor.visible = false; if(creatureScript) { if(ShowGUI) { // Health bar if(CameraMode==1) { Rect ico1 = new Rect(0, 0.5f, 0.5f, 0.5f), ico2 = new Rect(0.5f, 0.5f, 0.5f, 0.5f), ico3 = new Rect(0.5f, 0, 0.5f, 0.5f), ico4 =new Rect(0, 0, 0.5f, 0.5f), bar=new Rect(0, 0, 0.1f, 0.1f); GUI.color=Color.white; //Icons GUI.DrawTextureWithTexCoords(new Rect(sw/4, sh/1.1f, sw/48, sw/48), icons, ico1, true); //health icon GUI.DrawTextureWithTexCoords(new Rect(sw/2, sh/1.1f, sw/48, sw/48), icons, ico2, true); //food icon if(!creatureScript.CanSwim) { GUI.DrawTextureWithTexCoords(new Rect(sw/2, sh/1.05f, sw/48, sw/48), icons, ico3, true); //water icon GUI.DrawTextureWithTexCoords(new Rect(sw/4, sh/1.05f, sw/48, sw/48), icons, ico4, true); //sleep icon } GUI.color=Color.black; //bar background GUI.DrawTextureWithTexCoords(new Rect(sw/3.5f, sh/1.09f, (sw*0.002f)*100, sh/100), icons, bar, false); GUI.DrawTextureWithTexCoords(new Rect(sw/1.85f, sh/1.09f, (sw*0.002f)* 100, sh/100), icons, bar, false); if(!creatureScript.CanSwim) { GUI.DrawTextureWithTexCoords(new Rect(sw/1.85f, sh/1.04f, (sw*0.002f)*100, sh/100), icons, bar, false); GUI.DrawTextureWithTexCoords(new Rect(sw/3.5f, sh/1.04f, (sw*0.002f)*100, sh/100), icons, bar, false); } GUI.color=Color.green; //health bar GUI.DrawTextureWithTexCoords(new Rect(sw/3.5f, sh/1.09f, (sw*0.002f)*creatureScript.Health, sh/100), icons, bar, false); GUI.color=Color.yellow; //food bar GUI.DrawTextureWithTexCoords(new Rect(sw/1.85f, sh/1.09f, (sw*0.002f)*creatureScript.Food, sh/100), icons, bar, false); if(!creatureScript.CanSwim) { GUI.color=Color.cyan; //water bar GUI.DrawTextureWithTexCoords(new Rect(sw/1.85f, sh/1.04f, (sw*0.002f)*creatureScript.Water, sh/100), icons, bar, false); GUI.color=Color.gray; //sleep bar GUI.DrawTextureWithTexCoords(new Rect(sw/3.5f, sh/1.04f, (sw*0.002f)*creatureScript.Fatigue, sh/100), icons, bar, false); } } } } //Fps GUI.color=Color.white; if(ShowFPS) GUI.Label(new Rect(sw-60, 1, 55, 20), "Fps : "+ fps); //Messages if(message!=0) { count++; if(message==1) GUI.Box(new Rect((sw/2)-120, sh/2, 240, 25), "Nothing to eat or drink...", style); else if(message==2) GUI.Box(new Rect((sw/2)-200, sh/2, 400, 25), "AI and IK features require 'JP Script Extension Asset' ", style); if(count==512) { count=0; message=0; } } }