public DoorCell() : base() { m_IsClosed = new serialization.types.Bool(false); m_doorType = new serialization.types.Int32((int)DoorType.Standard); InitSerializableMembers(m_IsClosed, m_doorType); }
public LogicCell() { m_cellID = new serialization.types.Int32(m_cellsCreated++); m_isWalkable = new serialization.types.Bool(false); InitSerializableMembers(m_cellID, m_isWalkable); }
public InputFrame(bool sprinting, Vector2 movement, uint tick) { Sprinting = new serialization.types.Bool(sprinting); Movement = new serialization.types.Vector2(movement); Tick = new serialization.types.Uint32(tick); InitSerializableMembers(Sprinting, Movement, Tick); }
public InputFrame() { Sprinting = new serialization.types.Bool(false); Movement = new serialization.types.Vector2(Vector2.zero); Tick = new serialization.types.Uint32(0); InitSerializableMembers(Sprinting, Movement, Tick); }
public DoorCell(DoorType doorType) : base() { m_IsClosed = new serialization.types.Bool(false); m_doorType = new serialization.types.Int32((int)doorType); InitSerializableMembers(m_IsClosed, m_doorType); IsWalkable = true; DoorType = doorType; }