private void OnEnable() { seqGen = GetComponentInParent <seqGenerator>(); uiCtrl = seqGen.uiCtrl; GameObject accoPlayer = GameObject.Find("AccoPlayer"); reverb = accoPlayer.GetComponent <AudioReverbFilter>(); delay = accoPlayer.GetComponent <AudioEchoFilter>(); }
private void OnEnable() { if (toggle == null) { toggle = GetComponent <Toggle>(); } if (seqGen == null) { seqGen = GameObject.Find("AccordataController").GetComponent <seqGenerator>(); } }